Dralmorrer Borngray
Dralmorrer Borngray is a member of the Eldreth Valuuthra, a group of elf supremacists dedicated to removing humanity from Faerûn. He longs for the age of great empires before humans claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from Tiamat should she return. Elves on the mainland will suffer, but that will be a small price to pay for the terror that will fall on humanity.
Dralmorrer Borngray CR: 3 (700 XP)
Medium humanoid (sun elf), neutral evil
Armor Class: 16 (studded leather armor)
Hit Points: 52 (7d10 + 14)
Speed:
30 ft
STR
18 +4
DEX
14 +2
CON
14 +2
INT
16 +3
WIS
10 +0
CHA
8 -1
Saving Throws: Str +6, Con +4
Skills: Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge Rating: 3 (700 XP)
Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can’t put him to sleep. Spellcasting. Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
- Cantrips (at will): fire bolt, prestidigitation, shocking grasp
- 1st level (4 slots): longstrider, magic missile, shield, thunderwave
- 2nd level (2 slots): magic weapon, misty step
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or dagger. Longsword. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d8 + 4 slashing damage. Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or ranged 20/60 feet, one target. Hit: 1d4 + 4 piercing damage.
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