Cult of the Dragon Profession in Faerûn | World Anvil
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Cult of the Dragon

The Cult of the Dragon has an active recruiting process, accepting initiates from a young age. An initiate trains for months or years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue, green, red, or white. He or she is then welcomed into the ranks as a dragonclaw.   The higher ranks of the cult, in ascending order, are dragonclaw, dragonwing, dragonfang, dragonsoul, and wyrmspeaker. There are only five wyrmspeakers, one per color of chromatic dragon.   Most of the cult’s operations are overseen by local leaders called Wearers of Purple for the ceremonial robes that they wear. All of the wyrmspeakers are Wearers of Purple, as are lower-ranking cultists appointed by the wyrmspeakers to preside over cult enclaves.    

Dragonclaw CR: 1 (200 XP)

Medium humanoid (any race), neutral evil
Armor Class: 14 (leather armor)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft

STR

9 -1

DEX

16 +3

CON

13 +1

INT

11 +0

WIS

10 +0

CHA

12 +1

Saving Throws: Wis +2
Skills: Deception +3, Stealth +5
Senses: Passive Perception 10
Languages: Common, Draconic
Challenge Rating: 1 (200 XP)

Dragon Fanatic. The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened.   Fanatical Advantage. Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 2d6 damage.   Pack Tactics. The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The dragonclaw attacks twice with its scimitar.   Scimitar. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d6 + 3 slashing damage.

   

Dragonwing CR: 2 (450 XP)

Medium humanoid (any race), neutral evil
Armor Class: 14 (leather armor)
Hit Points: 33 (6d8 + 6)
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

13 +1

INT

11 +0

WIS

11 +0

CHA

13 +1

Saving Throws: Wis +2
Skills: Deception +3, Stealth +5
Damage Resistances: Acid, Cold, Fire, Lightning, or Poison
Senses: Passive Perception 10
Languages: Common, Draconic
Challenge Rating: 2 (450 XP)

Dragon Fanatic. The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.   Fanatical Advantage. Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 2d6 damage.   Limited Flight. The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.   Pack Tactics. The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The dragonwing attacks twice with its scimitar.   Scimitar. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d6 + 3 slashing damage plus 1d6 damage of the type to which the cultist has damage resistance.

   

Dragonfang CR: 5 (1,800 XP)

Medium humanoid (any race), neutral evil
Armor Class: 15 (studded leather armor)
Hit Points: 78 (12d8 + 24)
Speed: 27 ft

STR

11 +0

DEX

16 +3

CON

14 +2

INT

12 +1

WIS

12 +1

CHA

14 +2

Saving Throws: Wis +4
Skills: Deception +4, Stealth +5
Damage Resistances: Acid, Cold, Fire, Lightning, or Poison
Senses: Passive Perception 11
Languages: Common, Draconic, Infernal
Challenge Rating: 5 (1,800 XP)

Dragon Fanatic. The dragonfang has advantage on saving throws against being charmed or frightened. While the dragonfang can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonfang ignores the effects of being charmed or frightened.   Fanatic Advantage. Once per turn, if the dragonfang makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 3d6 damage.   Limited Flight. The dragonfang can use a bonus action to gain a flying speed of 30 feet until the end of its turn.   Pack Tactics. The dragonfang has advantage on an attack roll against a creature if at least one of the dragonfang’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The dragonfang attacks twice with its shortsword.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d6 + 3 piercing damage plus 2d6 damage of the type to which the dragonfang has damage resistance.   Orb of Dragon’s Breath (2/Day). Ranged Spell Attack: +5 to hit, range 90 feet, one target. Hit: 5d8 damage of the type to which the dragonfang has damage resistance.

   

Dragonsoul CR: 7 (2,900 XP)

Medium humanoid (any race), neutral evil
Armor Class: 16 (studded leather armor)
Hit Points: 110 (17d8 + 34)
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

14 +2

INT

13 +1

WIS

12 +1

CHA

16 +3

Saving Throws: Wis +4
Skills: Deception +6, Stealth +7
Damage Resistances: Acid, Cold, Fire, Lightning, or Poison
Senses: Passive Perception 11
Languages: Common, Draconic, Infernal
Challenge Rating: 7 (2,900 XP)

Dragon Fanatic. The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.   Fanatic Advantage. Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 3d6 damage.   Limited Flight. The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.   Pack Tactics. The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The dragonsoul attacks twice with its shortsword.   Shortsword. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d6 + 3 piercing damage plus 3d6 damage of the type to which the dragonsoul has damage resistance.   Orb of Dragon’s Breath (3/Day). Ranged Spell Attack: +7 to hit, range 90 feet, one target. Hit: 6d8 damage of the type to which the dragonsoul has damage resistance.


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