Champion
Champions are mighty warriors who honed their fighting skills in wars or gladiatorial pits. To soldiers and other people who fight for a living, champions are as influential as nobles, and their presence is courted as a sign of status among rulers.
Champion CR: 9 (5,000 XP)
Medium humanoid (any race), any
Armor Class: 18 (plate armor)
Hit Points: 143 (22d8 + 44)
Speed:
30 ft
STR
20 +5
DEX
15 +2
CON
14 +2
INT
10 +0
WIS
14 +2
CHA
12 +1
Saving Throws: Str +9, Con +6
Skills: Athletics +9, Intimidation +5, Perception +6
Senses: Passive Perception 16
Languages: Any one language (usually Common)
Challenge Rating: 9 (5,000 XP)
Indomitable (2/Day). The champion rerolls a failed saving throw. Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Actions
Multiattack. The champion makes three attacks with its greatsword or its shortbow. Greatsword. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 2d6 + 5 slashing damage, plus 2d6 slashing damage if the champion has more than half of its total hit points remaining. Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 feet, one target. Hit: 1d6 + 2 piercing damage, plus 2d6 piercing damage if the champion has more than half of its total hit points remaining.
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