Bandit
Bandit CR: 1/8 (25 XP)
STR
11 +0
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
10 +0
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 1d6 + 1 slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 feet, one target. Hit: 1d8 + 1 piercing damage.
Bandit Captain CR: 2 (450 XP)
STR
15 +2
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
14 +2
Actions
Multiattack. The captain makes three melee attacks, two with its scimitar and one with its dagger, or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d6 + 3 slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 3 piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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