Ascendant Flame Spell in Faerûn | World Anvil
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Ascendant Flame

Flames capture a creature you can see within range and burn inwards, hotter by the second. The target must make a Dexterity saving throw. It takes 6d6 fire damage on a failed save. For this save and any after, whenever the target fails, the flames burn hotter. At the end of its turns, the target must repeat the saving throw. It takes 6d6 fire and an additional 2d6 for each time the fire burns hotter. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. These magical flames can’t be extinguished nonmagically.   On any success, the target takes half as much fire damage as it would have, and the spell ends. You can end the spell at any time (no action required).
Gestures & Ritual
Verbal
Related School
Evocation
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
90 feet
Level
5th
Applied Restriction
Sorcerer, Wizard

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