Archer
Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.
Archer CR: 3 (700 XP)
Medium humanoid (any race), any
Armor Class: 16 (studded leather armor)
Hit Points: 75 (10d8 + 30)
Speed:
30 ft
STR
11 +0
DEX
18 +4
CON
16 +3
INT
11 +0
WIS
13 +1
CHA
10 +0
Skills: Acrobatics +6, Perception +5
Senses: Passive Perception 15
Languages: Any one language (usually Common)
Challenge Rating: 3 (700 XP)
Archer’s Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.
Actions
Multiattack. The archer makes two attacks with its longbow. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d6 + 4 piercing damage. Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 feet, one target. Hit: 1d8 + 4 piercing damage.
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