Baldur's Mouth article on murders in Baldur's Gate Prose in Faerun | World Anvil

Baldur's Mouth article on murders in Baldur's Gate

As all civilians of this fine city know, violent crime is just another part of the daily routine - one day, the Flaming Fist is shaking you down for "protection money," the next, you're mugged in the very same street they took your savings for. The article before you is not about petty theft, gang violence, or the sort of sick games played by Upper City patriars - no! This article, dear reader, means to inform you of the various rumors going around of murders in the night.    According to our correspondents, there are many stories about supernatural killers who emerge from dark places when the sun is no longer out. A comprehensive list follows, detailing the proposed murderer, their modus operandi, and their base of operations. Be warned, dear reader! This article may have you wanting to leave the city, but rest assured - most Crews look out for their own, as well as passers-by. My personal door is always open to any seeking refuge from the Night.    Without further ado, we open our list with the Slayer! Ten years ago, as you all know, our beloved Duke Abdel Adrian fell when Viekang slew him and transformed into an avatar of Bhaal. Everyone present will tell you that the Flaming Fist was able to overcome this monstrosity, albeit at a great cost, but! dear reader - Bhaal is nothing if not a trickster! What if the Slayer merely brought up the illusion of himself having been slain, only to disappear unnoticed and continue his killing spree for a decade or more! The Slayer myth, if it is to be believed, has the avatar walking among us like a normal Baldurian, taking his time and choosing his victims carefully. He has no known base of operation, but corpses have been found drained of their blood and covered in iconography to the Dead Three, so who knows?    Moving on to another creature who like to drain their victims of their blood, our next entry on this list assumes that there is a vampire among the patriars who has been upping their kill count, perhaps making thralls out of unsuspecting merchants and companions... Duke Stelmane is one of the major subjects of this theory as nobody has seen her out in the sun for months on end, and when she does appear, she has a ghostly complexion and when she does so rarely speak, some say, you can clearly see her hooked fangs! No evidence has been found for this tall tale, however, and this reporter remembers Duke Stelmane appeared in a Council meeting not twoo moons ago!    More merit can be given to the werewolves under Dusthawk Hill, however, as the authorities have already admitted to their existence, but have done exactly nothing to contain the beasts. This tale of bloodshed is furthered by the rise in violence that can be experienced every full moon, especially in the district of Tumbledown. However, the Gravemakers crew informed our Outer City correspondent that while werewolves are a common nuisance there, they know to keep to themselves as many crew members have since armed themselves with silver dirks, which leads me to conclude that yes, there are werewolves, but they are not necessarily involved in any murders down in Tumbledown.    Korma's peacock farms has a different theory that is no less interesting about the murders in the Outer City - a story that is confirmed by many who we have had the pleasure to interview for this article. The so-called Sickle-Man is a figure of legends: a supernatural killer who comes and goes with the fog that is home to our city. They say that he appears as a hulking brute in a black hood, riding a cloud of flying knives. The last thing his supposed victims see, is the smile on his face that is reflected by the scythe he wields, before disappearing into the fog from which he came. The Sickle-Man only appears on foggy night, or so I've been told, so stay inside and you will be safe, dear reader!    Tales of a ghoulish serial killer who calls himself the pale patriar surround Blackgate and have made their way into the Upper City now as well, with sightings going all the way into High Hall - some nights, our correspondents claim, he can be seen holding on to the spires of the castle. If that is the case, dear reader, you had best walk home, for the pale patriar takes a liking to making his victims suffer. Reports tell of long, poisoned talons and claws that dig deep into his prey's flesh, before taking a few bites and leaving them to bleed dry on the streets. Should you see a pale face wrapped in a threadbare patriar cloak, don't look twice! It may be the last thing you ever see.    Now of course there's all the rumours about the sahuagin who live in the harbor, assassins from the Guild and even the butcher down at Hamhock's in Sow's Foot, but to this reporter all of those tall tales are exactly what they seem, that is to say they were made up. The sahuagin know that Baldur's Gate would crush them if they so much as tried to kidnap anybody, and I've met Shep, Hamhock's owner: the guy is all charm and no teeth. As for the Guild... well, they don't usually go after people who mind their business, so try to stay out of theirs, and should you find yourself entangled in their web, dear reader, stay on their good side.    And with that parting advice comes an end to another article I would recommend to every Baldurian. Stay safe, friends!

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