Scope
The motivation behind building Faerûn Falls To Shadow
This is a pre generated world that is quite popular and well known. My motivation in using this pre generated world is to allow me a familiarity with things while i learn to GM an entire campaign without having to have much emphasis on building my own world. This, I believe gives me more freedom to make the game greater for my players while I'm learning to GM better.
The goal of the project
I'm looking to expand my skills as a GM as well as making an enjoyable experience for my players.
Faerûn Falls To Shadow's Unique Selling point
I love DND. Love the world I have chosen, but in saying that I have chose to destroy that world by implementing another. The destruction of great things by great enemies brings about great overcomings.
Theme
Genre
-High fantasy genre with strong elements of horror.
-Technology is limited in most cases as the world is quite midevil. Magic, however, is very prominent.
Reader Experience
The world started out as a very basic dnd type of world. It's, over a period of time, become a very dark, tough, hopeless world needing heroic amounts of persistance and determination.
Reader Tone
The world began as a bright lit, sunny world but decayed into darkness and constant struggling. What used to be an ordinary everyday life like many Middle Age type stories, quickly dissolved into a Middle Age story full of horror and suffering.
Recurring Themes
-Darkness
-Oppression by evil forces
-The Degradation of the World
Character Agency
Players control the direction of the campaign fully but every direction is under the advisement of dice rolls. As the GM I havea story and plot lines set out but in no way is it set in stone that anything will happen without the players taking action in that direction. What the final battle is now may never happen or may happen tomorrow, thus the final battle changes.
Focus
Pantheon and Deities:
Major Deities: Decide which major deities play a significant role in your campaign. Explore their relationships, rivalries, and how they influence the world.
Local Gods: Introduce lesser-known or homebrew deities specific to certain regions or cultures. This can add depth and uniqueness to different parts of your world.
Geography and Regions:
Distinct Regions: Develop diverse landscapes and regions within your campaign setting. Consider how geography influences cultures, economies, and conflicts.
Points of Interest: Create iconic locations or landmarks that serve as focal points for adventures. Ancient ruins, mystical forests, and hidden cities can add intrigue.
Cultures and Factions:
Cultural Diversity: Populate your world with various races and cultures, each with its traditions, languages, and societal structures.
Faction Relationships: Establish relationships between different factions, guilds, or organizations. This can create a dynamic political landscape for your players to navigate.
History and Lore:
Ancient History: Develop a rich history that includes significant events, wars, and cataclysms. This history can shape the present-day conflicts and mysteries.
Mythical Artifacts: Introduce powerful and legendary artifacts that have a storied history. These items can be sought after by adventurers or become central to your campaign's plot.
Economic Systems:
Trade Routes: Design trade routes and economic hubs. Consider how commerce and resources flow through your world and how it impacts different regions.
Currency and Markets: Decide on the currencies used in different areas and create markets where players can buy and sell goods. Economic factors can drive quests and challenges.