Escape From Durst Manor - Complete

Locked Inside: At the ending of session 1, the party finds themselves locked in Durst Manor. Before entering the party was told that a monster will hunt them down once it awakens. They have six hours to find it first and either appease it with a suitable sacrifice—or kill it. As they explore the house, they come to learn the house’s lurid history, as well as the true identity of the beast that lurks beneath.   Result: The party saved Walter from curse and the house collapsed, forcing them to flee or be lost in the rubble. Upon emerging, they find that the mist had retreted from the village, granting them a save haven outside of Strahd's immediate view.