Longsaddle
Longsaddle was a sleepy little hamlet on the Long Road in the Savage Frontier of northwest Faerûn. Despite its small size, it was a member of the Lords' Alliance.
Gilded Horseshoe, a charming little inn
Gambling Golem, the festhall that was popular among gamblers and gamesmen
Horn and Hoof, a rough-and-tumble tavern
Night Cloak, the less-lively of Longsaddle's festhalls
Nalathar's Fine Stirrups & Spurs, a finesmithy that specialized in accessories for steeds
Ostever's Slaughterhouse, an establishment that was almost run out of business for serving goblin meat
Perfectone Mercantile, an expensive guard company that worked with the Seven Suns Trading Coster
Rolling Wheel, a shop that catered to travelers
Sixhorns Select Wares, a sundries store that sold all manner of everyday-use items
Geography
Situated east of the Crags and west of the Evermoors, Longsaddle was located on an isolated stretch of the Long Road. The surrounding area was a vast expanse of grassland that catered to the town's ranchers.History
Longsaddle was founded in the Year of the Reaching Beacon, 1042 DR by Shardra Harpell, an escaped Calishite slave. In the Year of the Bent Blade, 1376 DR, two separate sects of the Malarite faith wanted to set up churches by the waterfront of a magically created lake. The two churches immediately began fighting each other and the Harpells had to step in. Unfortunately, they couldn't get rid of them so instead they imposed a severe punishment on the more dangerous individuals: transmuting them permanently into harmless rabbits. By the Year of the Ageless One, 1479 DR, the forest around Longsaddle was inhabited by werewolf descendants of Bidderdoo Harpell. These werewolves were called "the Bidderdoos" and although the townsfolk feared them, they provided some measure of protection for the town. From 1479 DR until the end of the Year of the Narthex Murders, 1482 DR, the reincarnated Catti-brie, under the name of Delly Curtie, dwelt at the Ivy Mansion in Longsaddle, learning magic from the Harpells.Inhabitants
The community was famous for the presence of peculiar wizards who were eccentric and often dangerous in their spell-casting manners. The Blue Sigil mercenary company was located in nearby Mog's Keep.Notable Families
As of the Year of the Banner, 1368 DR, the hamlet consisted of around 1,000 or so people from the surrounding countryside. Among these were the Beliver, Cadrasz, Dostril, Emmert, Feldryn, Gosstal, Harpell, Irimari, Kromlor, Mammlar, Ostever, Sharnshield, Silverhand-Arunsun-Maerdrym, Stormrider, Suldivver and Zelorrgosz families.Notable Places
Residences
Ivy Mansion: The magical home of the famous Harpell familyTaverns and inns
Fuzzy Quarterstaff, a tavern and inn run by the Harpells out of the Ivy MansionGilded Horseshoe, a charming little inn
Gambling Golem, the festhall that was popular among gamblers and gamesmen
Horn and Hoof, a rough-and-tumble tavern
Night Cloak, the less-lively of Longsaddle's festhalls
Shops
Jasper's Ring of Bells, the workshop of the bell-smith Jaster RedsharNalathar's Fine Stirrups & Spurs, a finesmithy that specialized in accessories for steeds
Ostever's Slaughterhouse, an establishment that was almost run out of business for serving goblin meat
Perfectone Mercantile, an expensive guard company that worked with the Seven Suns Trading Coster
Rolling Wheel, a shop that catered to travelers
Sixhorns Select Wares, a sundries store that sold all manner of everyday-use items
Geography
Type
SettlementRegion
Savage FrontierSize
HamletSociety
Races
HumansPopulation
130Commerce
Exports
BeefMutton

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