The Resplendent Imperial Calendar of Faerin in Faerin | World Anvil

The Resplendent Imperial Calendar of Faerin

The Imperial Calendar is the official calendar of the various human empires of the known world. It is used to track dates and describe events in the World of Faerin. It is currently in its fourth age.
 

Overview

The Imperial Calendar is of great importance and influence in the Human Empires. It allows the common folk to count the passing days and prepare for the festivals. It allows for historical events to be recorded and contextualized in time. It allows men who have never met to agree on reliable dates that they both understand. In short, it is the cog around which the machinery of the Human Empires revolves. Without standardized, measured time, everything would soon collapse into confusion.
  Most people believe that Scar, the founder of the colleges of Magick, formed the Imperial Calendar. The dating system splits the 368-day year into 16 parts. 8 Full months of 40 days, and 4 short celebratory periods of 7 days centered around the Solstices & Equinoxes, and another 4 short periods of 5 days over cross-quarters between the seasons; each of which lie between the months. The months are further divided by eight-day weeks, which bridge the months uninterrupted, even if a week is broken by one of the intercalary festival periods.
 

Months and Intercalary Festival Periods.

The eight months of the year are Haltan (Endure), Erda (Stone), Verdan (Grow), Siodan (Simmer), Brennen (Burn), Arnot (Harvest), Eigan (Store), Kalt (Cold).
  The extra intercalary festival periods are Irwan (Wake), Lenzo (Spring), Regan (Rain), Sumar (Summer), Samenti (Early Harvest), Bist (Autumn), Sturm (Storms), Zoubar (Curse).
  These month and festival periods in the order of occurrence
 
  1. Haltan: “Endure” – (40 days) This is the back half of Winter Season
  2. Irwan: “Wake” – (5 days) Cross Quarter between Winter and Spring.
  3. Erda: “Stone” – (40 days) This is the front half of the Spring Season.
  4. Lenzo: “Spring” – (7 days) The midpoint is the Spring Equinox.
  5. Verdan: “Grow” – (40 days) This is the back half of Spring Season
  6. Regan: “Rain” – (5 days) Cross Quarter between Spring and Summer.
  7. Siodan: “Simmer” – (40 days) This is the front half of the Summer Season.
  8. Sumar: “Summer” – (7 days) The midpoint is the Sumar Solstice.
  9. Brennen: “Burn” – (40 days) This is the back half of Summer Season
  10. Samenti: “Early Harvest” – (5 days) Cross Quarter between Summer and Autumn.
  11. Arnot: “Harvest” – (40 days) This is the front half of the Autumn Season.
  12. Bist: “Autumn” – (7 days) The midpoint is the Autumn Equinox.
  13. Eigan: “Store” – (40 days) This is the back half of Autumn Season
  14. Sturm: “Storms” – (5 days) Cross Quarter between Autumn and Winter.
  15. Kalt: “Cold” – (40 days) This is the front half of the Winter Season.
  16. Zoubar: “Curse” – (7 days) The midpoint is the Winter Solstice.

  Many of these months mark the changes of the seasons, there changes in climates, and the impact of the agricultural activities that occur at those times. The festival periods mark equinoxes and solstices and changes between each of the seasons – spring, summer, autumn, and winter.
 

Days of the Week

The eight days of the week are Kuntag (Kings day), Arbeitag (Work day), Firthtag (Earn day), Mittag (Middle day), Siturtag (Tax day), Entag (End day), Geltag (Trade day), and Heilagtag (Sacred day).
  The reasons for these names are long-forgotten and probably originated in Scars indeterminate design at the beginning of the Third Age of the world. Nowadays, trade day occurs on any day of the week depending on which Human Empire you are in, and festivals and holidays take place according to the traditions of each cult. There is no weekly religious sacred day, but everyone seizes the chance to celebrate at festival times.
 
  1. Kuntag: “Kings day”
  2. Arbeitag: “Work day”
  3. Firthtag: “Earn day”
  4. Mittag: “Middle day”
  5. Siturtag: “Tax day”
  6. Entag: “End day”
  7. Geltag: “Trade day”
Heilagtag: “Sacred day”
 

Days and Nights

The calendar day begins at Dawn each morning and finishes at the next dawn. While the day is 24 hours in length, inaccuracies in telling of time in most rural areas see it broken into 8 periods of time.
  1. Taga “Prime” – Starting at Dawn the zero hour of the day. (06:00 Terra)
  2. Zunten “Midmorning” – Starting at the third hour of the day. (09:00 Terra)
  3. Untarn “Midday” – Starting at the sixth hour, or when the sun is at its apex. (12:00 Terra)
  4. Asca “Mid Afternoon” – Starting the ninth hour of the day. (15:00 Terra)
  5. Aband “Evening” – Starting at Dusk the twelfth hour of the day, zero hours of the night. (18:00 Terra)
  6. Finstar “Mid Evening” Starting the fifteenth hour of the day, the third hour of the night. (21:00 Terra)
  7. Naht “Night” Starting the eighteenth hour of the day, sixth hour of the night (00:00 Terra)
  8. Nocturn “Witching Hours” the final period of the day, starting the twenty-first hour of the day, and the ninth hour of the night. This is the most feared time of the daily cycle. Specifically at the beginning of Nocturn; many believe the veil between worlds is weakest at this point, for the sun has been gone too long.

  The issue is an accurate time telling devices are few and far between. Due to seasonal changes these periods can very a lot. The Sunrise and Sunset in the capital city of Faerin show the following seasonal variations.
 

Sunrise and Sunset at Solstice and Equinox in the Capital of Faerin.


PeriodWinter SolsticeVernal EquinoxSummer SolsticeAutumnal EquinoxScholarly TerranDivisiors
Taga4:436:048:046:476:00Morning (Dawn)
Zunten8:529:0610:019:499:00Midmorning
Untarn13:0212:0811:5812:5212:00Midday (Apex)
Asca17:1115:1013:5515:5415:00Midafternoon
Aband21:2118:1315:5318:5718:00Evening (Dusk)
Finstar23:1121:1019:5521:5421:00Midevening
Naht13:0212:0811:5812:520:00Night
Nocturn2:523:064:013:493:00Witching Hours

  While Scholarly ideal divisors are an eighth of the daily hours (3) you can see below there is a larger distinction. The Vernal Equinox is almost lined up with that goal. The day, however, wins over the night.
 

Approximation of Day and Night Period.


PeriodWinter SolsticeVernal EquinoxSummer SolsticeAutumnal Equinox
Day Length7h 49m12h 8m16h 38m12h 9m
Day Period1h 57m 15s3h 2m 15s4h 9m 30s3h 2m 30s
Night Period4h 2m 45s2h 57m 45s1h 50m 30s2h 57m 30s
Night Length16h 11m11h 51m7h 21m11h 50m

 

Ages of the Known World

However, although Scar was involved with its creation, the truth of the calendar’s genesis is more complex and far older than the creater of the schools of Magic for the Human Empire.
  • Age 1 – Alter Tagarot (AT) - Age of the Dawning. This was the First Age, an age of primordial creation, Land and sea where created for the use of the Ancient races of the world. This is a time when the Primal Gods walked with their creations. Titans and Deities sprang up to watch over the Primal Gods creations.
  • Age 2 – Alter Senten (AS) – Age of Creation. The Primal God stepped back, to deal with the rift from the chaotic realm. A realm that brought magic into the world, but with it a great unknown. The titans fought as the soldiers in this great battle, leaving the lesser deities to watch the world. Eons went by, and these deities started to create and mold the world to there liking creating the Elder races in the process.
  • Age 3 – Alter Heizan (AH) – Age of Order. Scar was said to have created the known calendar at the emergence of this age. This was his gift to mankind before the great empires were little more than tribes. This age saw the old races of the world come together and form many great nations.
  • Age 4 – Vig Fodaro (VF) “War of the Ancestors”. After the gods were banished from this world, and the non-humans were all but gone or pushed back to the unknown recesses of the world, the prophecies told of a group of natural spell casters that would unlock the gods and restore the world. This happened with the reemergence of all the races of old. From the Ancient forward, this created a problem. One that has torn this world asunder with more than 100 years of war. The calendar reset to accommodate so many races being moved through time, to resync all the calendars in use.

  This is the fourth Age of Faerin Year 116 VF!

Current Calendar - Kalt 116

Kalt 116

Articles under The Resplendent Imperial Calendar of Faerin


Comments

Please Login in order to comment!