Netheril

Structure

Netheril was a divided empire both in both geographic and cultural terms, into the "haves" of High Netheril, and the "have-nots" of Low Netheril. The root of this segregation was tied to the discovery and development of mythallars by Netherese arcanists. These magical enchantments were powered by the Weave itself, and gave the wizards tremendous powers. It allowed for them to develop the spells necessary to create their floating enclaves, and craft quasi-magical items that were powered by the mythallars themselves, rather than the Weave.
The enclaves of High Netheril were home to the realm's nobility with the shared language of Loross, which was written in the same script as draconic. The demesnes and outlying colonies of Low Netheril were home to Netheril's middle and commoner classes and were greatly influenced by the clerics of the Netherese pantheon. They spoke Netherese in the cities of Low Netheril.

History

First Age
In the beginning, the region of Netheril was a paradise of rivers, forests, lakes, and plains. Nestled along the Narrow Sea was the growing Alliance of Seventon, which was little more than a group of villages, Fenwick, Gers, Gilan, Gustaf, Moran, Nauseef, and Janick,, nestled along the Narrow Sea. The growing nation proceeded to remove nearby threats and expanded the scope of both its power and land. After carefully observing the growing human realm, the Eaerlanni elves opened up diplomatic ties and began to instruct them in the ways of the Art in −3830 DR. With talent never seen before, the Netherese learned arcane spells with rapacious fervor. Following this association, the alliance was renamed "Netheril", or Nether's Land, by Nether the Elder. Within Netheril, every citizen was taught the very basics of spellcasting. Even commoners maids knew cantrips to aid with housework. Those who truly excelled at the arts of magic became known as arcanists, a rapidly rising political faction that was second only to the nobility of the nation.
Nether Age
After 300 years of studying magic under the Eaerlanni, the Nether Scrolls were discovered by the Finder, within the ruins of Aryvandaar in −3533 DR. The scrolls provided a huge leap forward in Netherese spellcraft, which they favored over the magic they learned from the elves. The next two hundred years saw the power of the Netherese arcanists increase by leaps and bounds. It was during this age that the 33-year-old Congenio Ioun, in an unprecedented feat of skill, created his first magical item, the ioun stone. In the last 20 years of this age, the arcanists assaulted the Land of Alabaster Towers and stripped away arcane spells from the minds of the nation's sorcerers.
Mythallar Era
The birth of one of Netheril's greatest arcanists Ioulaum, in −3315 DR, marked a new era in Netherese Empire. In the first 200 years of his life, Ioulaum led the defense of the nation against a horde of orcs, which originated from the Plain of Standing Stones, which allowed for experimentation on the monstrous beast-men. He further changed the understanding of magic on Toril with the invention of the first mythallar in −3014 DR, and the discovery of quasi-magical items, which could be powered by a mythallar in place of the Weave, a few years later. In −2954 DR, Ioulaum created the first floating enclave, Xinlenal, by means of the spell Proctiv's move mountain.
Within this era, one of the two-complete sets of the Nether Scrolls were stolen by a group of Cormanthyrian elves who were aided by a lone rock gnome, Rilmohx Sha'Quessir. When Rilmohx took a quick peak at one of the scrolls, the entirety of the illusion school of magic was bestowed upon the mind of the gnomish thief. The arcane knowledge quickly spread throughout the gnome community of Faerûn.
Silver Age
The next 300-year age of Netheril began with the founding of the empire's new ruling council, the High Mages of Netheril, in −2758 DR. During this era, the Netherese discovered the deposits of valuable ore in passageways beneath the Greypeak Mountains, established the mines of Dekanter and founded small colonies and outposts in the North. In time, the Netherese archwizards began to feel cramped in their floating cities, leading to ideas of expansion in the Savage Frontier. The idea to expand westward was fueled by the Terraseer, a mysterious oracle who discovered the Old Owl Well in −2368 DR, and established the trademeet settlement of Quesseer, which served the traders from Netheril, Illuskan seafarers, the elves of Illefarn and dwarves from Haunghdannar.
Also during these years, the Netherese created several quasi-magical items during this time. The stolen Nether Scrolls were scattered across Faerûn, hidden in places such as the Hall of Mists beneath the Grandfather Tree and the Crypt of Hssthak.
Golden Age
The next millennium was a period of great advancements in magical understanding, prodigious expansion, and vast change for the Empire of Netheril, the beginning of which was marked by the birth of Jeriah Chronos, the founder of the chronomancy school of magic, in −2207 DR. During this time, Netheril began lifting one enclave into the sky per year, including Thultanthar. Soon there were dozens of enclaves riding the air currents or orbiting patterns around the loosely defined borders of Netheril. They also explored the depths of the Sea of Fallen Stars and established three undersea, crystal-domed colonies that came to be known as Deep Netheril. In the following century the subaqueous Netherese enslaved the Serôsian aquatic elves, the colonies were destroyed by the high mages of Aryselmalyr in a catastrophic, undersea explosion so large that it created the Saerloon and Selgaunt Bays.
Age of Discovery
A number of profound arcane advancements were made during the 500 years following the Golden Age. The first of which was the discovery of chardalyn within mines beneath the Plain of Standing Stones beneath Low Netheril in −1205 DR. Uncovering these magic-absorbing minerals led to great experiments in the field of gem magic. The arcanists began to research into the travel to other planets in realmspace, by means of flying ships known as spelljammers. While venturing outside Toril's crystal sphere the Netherese first encountered illithids, who attacked the space-faring wizards on sight. This aberrant hostility ceased spelljamming endeavors on Toril for another thousand years.
Shadowed Age
The last age of Netheril began with the birth of the mage Karsus in −696 DR, whose actions brought the empire crashing down to Toril. He was a savant among the prodigious arcanists of Netheril, attaining mastery of spellcraft nearly instantly. During the next 300 years, he created the enclave of Eileanar, discovered heavy magic, and killed the rogue arcanist Wulgreth, transforming him into a lich.
During this age, a number of significant discoveries occurred that adversely affected the Empire of Netheril and the greater region of north Faerûn for centuries. In −681 DR, arcanists who came to be known as the Night Parade traveled to the Demiplane of Nightmares which was scantly protected by the aberrations of the Far Realm. In −553 DR the arcanists of Netheril discovered the Plane of Shadow, which became the destination to where Telamont Tanthul would shift his enclave of Thultanthar in −339 DR, when it came to be known as the "Shade Enclave".
While Netheril's flying cities flourished in the sky, magical residue seeped into the earth below and became an affliction for a race of subterranean dwelling creatures called the phaerimm. Eventually, the phaerimm grew tired of their torment and began to retaliate in a war with Netheril. In −461 DR they began draining both life and magic from both Toril and the floating enclaves, creating barren wastelands where there once were lush fields and areas of wild magic. The chaotic effects of magics caused the arcanists of High Netheril to flee the empire for safer lands. The enclaves of Lhaoda and Tith Tilendrothael were destroyed and many of the arcanists of Low Netheril fled for the recently-established magocracy of Illusk, the Tower of the Star in the ruins of Andalbruin, and a settlement in the Northdark founded by Ioulaum. The absence of the arcanists caused civil unrest in Low Netheril, and the commoners fled their homes.
As the empire started to unravel, orcs and other enemies started to take advantage of this. As the orcish hoards swept through Low Netheril, many noble families cleaned their hands of any responsibility and stayed in the comfort of their floating cities. The Low Netherese military started to organize for their own survival, working closely with whatever High Netherese allies they could garner. One of the most prolific mages to answer the call was Khandrig Verathor, first son of house Verathor. With nothing but contempt for the cowardice of the High Netherese mages and nobles, Khandrig rallied an entire Netherese Legion against their green foes in -403 DR. The battles were bloody, but Low Netheril's forces were able to defeat the onslaught and inflict heavy casualties on their opponents. As "Archmage" of a region of Low Netheril, Khandrig rose to prominence on his return to High Netheril. Sadly his desire for glory and power resulted in an attack on his family member, a serious taboo in Netherese society. Rather than execute a war hero and respected figure under Low Netherese society, he was exiled from Netheril
Years later, in -374 DR, Khandrig had reemerged as a serious threat to High Netheril. Betrayed in his treatment of the people he helped save with his genocide of orcs, he thought that Netheril was a lost cause and that he'd overthrow it and change it for the better. By organizing what remained of his trusted subordinates, their families, and that of connections he made during his exile, he had a formidable army that posed a serious threat to Netherese Society. Coincidentally, he was opposed by his own family, that being his brother an High Netherese Archmage, with control over a phoenix, and his nephew, an upstart commander of Low Netherese society. Fighting against Khandrig's union with Moander worshipers and some phaerim, a group of adventurers was able to assassinate him in his tower as a war raged around them. With Khandrig gone, Low Netheril's distrust of High Netheril increased while his family grew to hold influential positions in the last years of Old Netheril.
In −345 DR, Arthindol the Terraseer appeared in the enclave of Eileanar with a warning that goddess Mystryl would challenge Netheril in a manner never before seen.
Diaspora
The period between the fall of ancient Netheril and the return of Thultanthar from the Shadowfell in 1372 DR. It began in −339 DR, with an event that came to be known as Karsus's Folly, an attempt by the brilliant arcanist Karsus to steal the power of the goddess of magic Mystryl and ascend to godhood. He cast an incredibly complicated, six-hour long spell of his own creation called Karsus's avatar, which finally tore apart the Weave that had been weakened by the war between the phaerimm and Netheril, forcing Mystryl to sacrifice herself to keep it intact. Arcane magic temporarily ceased to function, which nullified the mythallars of Netheril and caused nearly all the enclaves to come crashing down to the surface of Toril. Their ruins were littered across northern Faerûn, and their residual magic and power would influence the Realms for centuries. Almost immediately after Mystryl died, she was reincarnated as Mystra, the goddess of magic who retained her position until the Time of Troubles. Despite the enormity of destruction caused by Karsus's Folly, she was able to save three of the falling Netherese enclaves, Anauria, Asram, and Hlondath. Some of arcanists and wizards were able to lead some of their people to safety. Raumark led a group of refugees south by traveling in their airships to the Shining South and would go on to found the nation of Halruaa. The dwarves of Ascore guided Netherese survivors through the subterranean passageway of the Lowroad to the realm of Delzoun

"Singularis"

-3859 DR - -339 DR (Thultanthar destroyed in 1487 DR)

Type
Geopolitical, Empire
Capital
Alternative Names
Humanity's Peak, The Divided Empire
Demonym
Netherese
Leader Title
Head of State
Government System
Magocracy
Power Structure
Federation
Economic System
Mixed economy
Currency
Netherese Coins
Official Languages
Related Ethnicities

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