Physics
Bullet and Wind Rules:
Effective range: No penalties.Drop-off range: 50% damage reduction.
Wind modifiers:
Light Wind: -1 attack rolls beyond 200 feet.Strong Wind: -2 attack rolls beyond 150 feet.
Environmental Damage:
Fire: Gradual burn damage and conditions.Collapsing terrain: Falling damage or trapping conditions.
Gear Modification System:
Attachments (scopes, suppressors, extended mags) offer trade-offs.Suppressors reduce sound but may reduce damage by 1 die.
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