The Gods arrive in Extalia, finding nothing but Primordial Chaos.
The Gods arrive in Extalia, finding nothing but Primordial Chaos.
With Aion existing in the Realm, time gains a linear structure.
The Gods launch a war against the Elemental Princes and their titans. After many years they manage to lock them into their own planes.
Leona and Diana two of the most powerful Gods tame the primordial fire and wind, creating the sun and moon.
Together, The Gods tame the Elemental Earth and Water. seperating and calming them.
The Gods slowly build the lands and seas to how they are now. Urgash spends his time digging out the Underdark for fun.
Lillia's need for something to care for becomes too much and she creates the plants, then the animals. Finally she creates the Vastaya. Alibastar gives them control over the druidic weave.
Nagakaboros creates the ever moving tides, then populates the oceans with many beasts.
Seeing the joy that the Vastaya bring Lillia, Fulgrim creates the four Elven races, gifting them each their own perfect domains. Not wanting to be out done, Ornn creates the Dwarves and set them to bring order to Urgash's Underdark. Alibastar offers each group access to the Weave. Fulgrim accepts, but Ornn declines, claiming his people will earn their power.
The Gods decide that all mortal creations must be a joint effort. Through this effort, they create the Humans, Gnomes and Halflings. The Humans were given the islands of Navora, while the Halflings and Gnomes were spread across Valoran.
The humans spread across the sea east from Navora. As they travel, some slowly break off, setting up barbarian tribes. Finally, in the year 100 WE, they reach a large lake and settle the city of Andersol.
The Sun Elves begin their war against the other Elven races. They launch troops across the seas to Tal'Vadeel and the Blessed Isles as well as beinging a ground war against Ixtalia. The Sun Elves quickly took the advantage with their superior technology. The Gods deemed it not their place to intervene in the mortal wars.
The Sun Elves sail north, rounding up Human slaves by the hundreds to bring back for their war effort.
In their efforts against the Sun Elves, The Wood Elves of Ithcathia opened a portal to the Void, believing they could control what was on the otherside. When the portal was opened, the creatures of the Void poured through, trying destroy all the light and noise that awoke them. The Ithcathians and their attackers were completely removed from existance.
With the raids on their people, The Valissan's break out into civil war over how to handle this. Those who wished to fight are eventually pushed out of the nation to the frozen tundra of the Freljord.
The Lunar Elves lose The Silver City to the Sun Elves, marking their defeat.
After their defeat, a gorilla faction of Lunar Elves attmpt a ritual at the Moon Well. This ritual goes wrong, corrupting the Well with death magic, killing everyone on the island, but denying their meeting with The Kindred.
While the war was going in their favour, overnight the Sun Elves all seemed to disappear. Not just from the war fronts, but even within all their cities. No one knows what happpened to them.
After the war, The Gods deemed that the war was caused by the corruption of Valisix, Mask and Bane. As punishment, they are locked in The Cage, underground in Urgash's Underdark. Each God then chose a follower to become their Chosen, to guard The Cage.
A large group of Human slaves from Shurima head north, eventually settling on the isthmus connecting Valoran to Runeterra. The city was founded on the principle of progress.
Daidales breaks Valisix, Mask and Bane out of The Cage, slaughtering all of the Aasimar guarding it. Together they begin to break the seals binding the Elemental princes to their planes.
Daidales needs more troops for his armies, so he begins to turn the other races to his side. He turns the Elves into Drow, the Dwarves into Duergar, Gnomes into Svirfneblin and Humans into Imaskari. The only race he was unable to corrupt were the Halflings. Some more aggressive natured Vastaya also joined the Betrayers.
As the war pressed on, Urgash wanted to create new life to combat the Betrayer Gods. Time and time again his offeres were denied, until one day he was approached by Mask, who offered him the oportunity to create anything he wanted, as long as he joined their side. Urgash agreed, and began to create monster after monster for the armies of the Betrayers.
Seeing their chance to finally rid themselves of their brother, Tiamat ambushed Bahamut with her new children, the Chromatic Dragons and Dragonborn. Bahamut barely escaped alive. After the ambush, Tiamat pledged her new children to the service of the Betrayers. Bahamut, needing to level the playing field against this new terrifying force, created the Chromatic Dragons and Dragonborn.
As the war progressed, the Betrayers slowly broke more and more of the Seals locking the Elemental Princes away. The Protector Gods grew more and more desperate. Not only were the seals breaking, but more and more of their children were dying. They divised a plan to lock all divine beings away, themselves included. Alibastar and Ornn began contstucting the Divine Gate atop Mount Targon.
Once the Divine Gate was finished, Leona and Diana goaded the Betrayers to Mount Targon for a final battle. The battle lasted 15 days, with thousands dying as Alibastar secretly wrapped the Weave around all the Deities. Just before the trap was ready, Leona took a mortal blow, shattering everyones hope as she was the only one with enough power to active The Gate and live. Seeing her sister fall, Diana sacraficed herself to seal The Gate. The Gods of the realm were dragged to the top of the mountain and locked in their own realms, ending The War in Heaven. While this saved Leona's life, Diana was nearly destroyed and will take thousands of years to recover.
With the Gods gone, the world fell into termoil. Monsters reigned supreme and many lives were lost. This brought about the birth of Hunters Guilds. Groups that banded together to slay anything that was a threat to civilization.
After the Ithcathians woke the Void, The Old Ones began searching for new ways onto the Material Plane. Eventually they broke a hole through the veil in the Howling Abyss, far north in the Freljord. They quickly began pouring through, ripping the tear wider and wider.
With the threat of The Void growing, three gifted sisters, Averosa, Minirva and Lissandra set out from the small tribe to gather their people. Over two years they travelled the Freljord, showing that they can wield the powerful True Ice, and becoming known as Iceborn.
After a year of forcing the powers of The Void back, they finally pushed them to their source. After a grueling battle in which Averosa and Minirva were slain and Lissandra was blinded, they managed to seal the gateway to The Void once again.
Led by their new Warchief Mordekaiser, The Noxii began the long process in conquering the tribes of the Wildlands.
In an attempt to destroy all the monsters on Tal'Vadeel, the High Elves overused the Ruby Well, corrupting it. Now their connection to the Weave is much weaker and they suffer from the Red Thirst.
Mordekaiser finally takes over the last tribe and creates the nation of Noxus, building the Imortal Bastion. Mordekaiser became known as a true immortal, as he would come back from any wound inflicted.
The Dwarven Deep Roads come under attack from the Void as multiple Rifts open up. In the first few years, many of their cities fell to the Void and their Roads became blocked.
Mordekaiser Launched a four pronged offensive against Valissa. Attacking along the northern coast, through the mountain pass and across the sea to the city of Dis and Banalil.
As Banalil was attcked, they requested reinforcements from Andersol. They were denied but still managed to hold out for three years before the Fall of Mordekaiser. Through the war the area around Banalil was destroyed by magics and became known as The Wastes. Banalil decided it no longer needed Valissa and succeded, renaming themselves Wavewatch.
At the battle of Aton, the King of Valissa, Aramon finally slew Mordekaiser. As their iron overload fell, the armies of the Noxii broke fleeing back to Noxus.
As the Dwarves were pushed back to their final three cities, they became desperate. The Paragon Mollin discovered a way create sentient machines, strong as 10 men and never tiring. Bound to the control rods, The Warforged became the front line of the Dwarven war effort, turning the tide.
The city of Piltover blasted a canal, connecting both seas through the city. While the operation was technically a success, a large portion of the city was lifted in an earthquake and large fissures were opened. hundreds were killed.
The nation of Valissa attmepts to retake Wavewatch. The siege of the city lasts 5 years before they eventually had to give up and returned home empty handed.
A large group of sailing merchants refuse to pay the Piltoven trade tax and set up the Accord on the Bhuru Sawtooth island, creating the pirate city of Bilgewater.
The Dwarves create the first Warfoged, a construct controlled by special control rods to fight back the forces of the Void. With the Warforged Voids advance begins to slow.
A new Noxii goverment is created, led by three memebers, each upholding a tenant of their ideals. Darius is Strength, Swain is Perseverance and the Mirror Mage is Guile.
An anomaly Warforged is created. The control rod has no effect on him, and when he touches other Warforged, they are freed. He names himself Steel and demands that the Dwarves free his people and give them the means of production, The Grand Forge. The Dwarves agree to these terms as long as they Warforged continue to help them against the Void.
In south east Valissa, a great rift opens up to the hells. Through it, the Tieflings emerge on a mass exodus, fighting all those who stand in their way.
The war between the Tieflings and Valissa comes to an end. Valissa gives a large area of land to them, on the terms that they defend the rift they tore open so nothing can follow them. Quickly the Tieflings spread across the world, trying to make this plane their home.
Noxus launches a sea invasion of Shirima, taking large amounts of land and setting up for the push into the sands.
What comes next, that is for you to discover.