Vadur, The Warmaster

Protector God

  The greatest strategic mind of the Gods, Vadur helps those going to war, as long as they conduct it honourably. He enjoys one on one duels and tournements of strength and military mind. Many of his followers are soldier and military men. Vadur generally doesn't pick a side in war, willing to lend his blessing to both sides as long as they conduct themselves properly. Believing that in that case, the stronger side should triumph. Slavery of any kind is not tolerated at all. During the War in Heaven, Vadur commanded most of the Protector Gods forces, leading many into battle himself. At the Battle of Mount Targon, he stood toe to toe against Urgash and Bane.  

Temple of the Warmaster

Generally found near military installments, these Temples are generally filled with soldiers and warriors. Those who are about to take on a great feat also attend the temple. The Wardens of the Temple keep things neat and tidy. Most of them are also very well trained in most martial weaponry. When the city they reside in comes under siege, or is best by tyranny, the Wardens will rise up to fight.  

The Commissariat

Commisars of Vadur often work within other military orginizations. They make sure they keep in the lines of Vadurs teachings. Nations like Noxus deny the Commisars entrance as they tend to fight with anything they have at hand. The commisars work hard to boost the moral of the soldiers, but are quick to deal out punishment for those that break the rules.  

Tenets

The Rules of War Must be Followed: In all combat engagements, the rules must be followed. It is better to die honourably than live without it.
Justice must be Swift: When someone breaks the rules, justice must be dealt out then and there as we see fit.
None Shall Interfere in Honour: When a duel is begun, none shall interfere until the outcome is decided.  

The War Fields

An endless battlefield of souls fighting each other for honour and glory. Those who do especially well are invited to dine with Vadur at his table overlooking the battlefield. After their meal they return to the fight. Those who were Commisars in life are tasked in death to watch over the battlefield making sure everyone fights with honour. Those found by the Commisars to go against the rules are tossed into the stockade. Here they spend the next 100 years as punishment. Each soul only gets 3 chances before they are locked away in the darkness forever.  

The Courage Armoury

The divine weapon of Vadur. This weapon shifts its form into many different weapons, each with their own properties. This forces the wielder to become an expert in all forms of combat. Some of the known weapons forms are; Longsword, Raiper, Spear, Greatsword, Great Axe, Maul, Whip and Bow. The Courage Armoury generally knows what it needs to be at any given time, but apparently will sometimes give the wielder a challenge. It is said that those who fight unhonourably while using The Armoury suffer great and swift reprisal.
 
Alignment:
Lawful Neutral.
Province: War, Justice, Honor.
Domains: War, Order.
Realm: The War Fields.
Mantle of Divinity: The Courage Armoury.
Children