Wizard
Wizards are among the rarest individuals in Aeldoren, their existence more legend than reality. They are scholars of the arcane, dedicating their lives to unraveling the mysteries of magic through study, discipline, and an unrelenting pursuit of knowledge. Unlike warriors who master steel or craftsmen who shape the physical world, Wizards delve into forces unseen, wielding magic with precision and understanding.
To become a Wizard is to walk a path of sacrifice and isolation. The years of study are grueling, filled with ancient tomes, cryptic formulas, and tireless experimentation. Mastery does not come easily, and even the most gifted must struggle to grasp the deeper truths of the arcane. Those who endure this journey do not wield magic as mere parlor tricks or convenient tools, but as an art form requiring patience, control, and wisdom.
Not all Wizards reveal themselves openly. Magic in Aeldoren is as feared as it is respected, and those who practice it often prefer the solitude of secluded towers, forgotten libraries, or the depths of ruined cities. Some are sought after as advisors, their insights shaping the decisions of rulers and scholars alike. Others live in quiet obscurity, their knowledge hidden from the world. A rare few choose the life of the wanderer, carrying the weight of their power in secret, forever seeking the next piece of forgotten lore.
Whether they serve as guides, reclusive sages, or enigmatic figures on the edges of society, Wizards stand apart from all others. Their power is not in reshaping reality, but in understanding it, bending the unseen forces of the world to their will with patience, intellect, and an ever-burning curiosity for the unknown.
Weapons: Dagger, staff
Armor: None
Hit Points: 1d4 per level
Languages. You know one additional Languages.
Class Skills: Craft, Insight, Lore
Learning Spells. You can permanently learn a wizard spell from a source by studying it for one day per spell tier and succeeding on a DC 15 Intelligence check. Whether you succeed or fail, you expend the time. Spells you learn in this way don't count toward your known spells.
Spellcasting. You can cast Wizard Spells you know. You know three tier 1 spells of your choice from the wizard spell list. Each time you gain a level, you choose new Wizard Spells to learn according to the Wizard Spells Known table.
When you cast a spell, you invoke magic to cause an effect. Casting a spell takes your action. Characters with the spellcasting talent can cast spells. To cast a wizard spell you know, make a spellcasting check by rolling 1d20 + your Intelligence modifier.
The DC to successfully cast a spell is 10 + the spell’s tier.
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