Knight
Knights are the living embodiment of honor, discipline, and strength, their very presence commanding respect. Standing tall as paragons of chivalry and valor, they are guardians of their realms, protectors of the innocent, and defenders against the forces of darkness. Clad in gleaming armor, their swords are as sharp as their convictions, and their lances strike fear into the hearts of their enemies. A Knight’s life is shaped by a sacred oath, one of loyalty, duty, and a fierce commitment to justice. They ride into battle not for personal glory but for the safety and well-being of their people, ensuring that evil is held at bay and that the light of righteousness shines brightly.
In times of war, Knights are at the frontlines, their steely resolve and impeccable training making them formidable foes. They lead armies, inspiring those around them with their courage and unwavering dedication to the cause. They are not only warriors, but also tacticians, skilled in the art of warfare, knowing when to strike and when to defend. Their leadership is a guiding force for their comrades, lifting morale and fortifying their ranks with the strength of their character.
Knights are held to a strict code of conduct that governs their actions both on and off the battlefield. This code emphasizes bravery, honor, and compassion, ensuring that they remain stalwart in the face of temptation and adversity. Whether standing as champions in jousts, offering counsel to kings, or defending a helpless village from marauding invaders, Knights are a symbol of nobility and hope. They serve as the ideal of gallantry, showing that true strength lies not in cruelty, but in the courage to protect, defend, and serve with dignity.
Weapons: All weapons
Armor: All armor and shields
Hit Points: 1d10 per level
Class Skills: Athletics, Lore (Heraldy), Ride, Speech
Cavalier: You have advantage on ride checks and attack rolls while fighting from horseback. If you hit while attacking from horseback you deal an extra weapon die of damage. If you are charging then add additional weapon dice of damage equal to half your level (round down). You also get a +1 to attack and damage with the following weapons even when not fighting from horseback: Longsword, Bastard sword, Great Sword, Spear, Mace, and Warhammer.
Bravery: You have advantage on all checks and saving throws against fear. Should you succeed on your save, your example provides a +4 bonus to all allies who can see you. When you drop to 0 hit points, you can make a Constitution saving throw (DC 10 + half the damage taken). On a success, you drop to 1 hit point instead and bravely fight on. You can use this ability once per day.
Nobility: You are a member of the nobility and as such as accustom to your role. You have advantage on Lore: Heraldry checks and Speech checks as it pertains to readying or commanding men in battle.
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