Fighter

Fighters are the backbone of every battlefield, the champions of countless wars, and the defenders of those who cannot protect themselves. They are as diverse as the conflicts they face, ranging from noble warriors sworn to justice to ruthless warlords who carve their names into history through conquest. The questing warrior, the conquering overlord, the king’s bodyguard, the elite foot soldier, the hardened mercenary, and the bandit king are all fighters, shaped by the battles they have fought and the causes they serve.   Some fighters stand as paragons of honor, wielding their blades in defense of the weak and standing against tyranny. Others are brutal killers, driven by greed, ambition, or the simple thrill of Combat. To some, war is a means to an end, a way to earn coin, power, or glory. To others, it is a calling, a purpose they cannot ignore.   Masters of weapons and tactics, fighters train relentlessly to hone their Skills. A lifetime of discipline, instinct, and sheer grit sets them apart from ordinary warriors. Whether wielding a greatsword in the thick of battle, leading an army to victory, or standing alone against impossible odds, they are the ones who endure.   While many find purpose in service, acting as soldiers, guards, bodyguards, or enforcers, others seek freedom, choosing the life of a wandering mercenary, or champion. Whatever path they walk, fighters understand one undeniable truth. Strength rules the world, and only those willing to fight for their place in it will survive.   Weapons: All weapons   Armor: All armor and shields   Hit Points: 1d10 per level   Class Skills: Athletics, Ride, Perception, and Survival   Hauler: Add your Constitution modifier, if positive, to your gear slots.   Weapon Mastery: Choose one type of weapon, such as longswords. You gain +1 to attack and damage with that weapon type. In addition, add half your level to these rolls (round down).   Grit: Choose Strength, Constitution, or Dexterity. You have advantage on checks and saves of that type to overcome an opposing force, such as kicking open a stuck door (Strength), slipping free of rusty chains (Dexterity), or to resist a poisonous sting (Constitution)  
"A sword is only as strong as the hand that wields it, and the hand only as steady as the heart behind it."

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