Ashkrim

Ashkrim, a distant frontier, is Aeritain’s colony of both promise and peril. Dismissed as a backwater, it draws outcasts and prisoners striving to carve civilization from the island’s wild heart. Brindol, its capital, is a bustling port and the only true city anchoring life on the isle. To the north, Falkirk Keep stands as a beacon in the unknown, holding vigil against what lies beyond. In Ashkrim, former miscreants forge new lives, contending with harsh terrain, strange beasts, and the lingering shadow of ancient magic. It offers redemption or escape, a last chance for the condemned to be reborn in an uncharted land.   For more information see: Ashkrim
"You don't choose Ashkrim. It chooses you. And if you're lucky, it doesn't kill you."

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