Alchemy

Alchemy is the ancient and mystical art of concocting potions, elixirs, and tonics through a delicate blend of natural ingredients, mystical energies, and alchemical processes. Practiced by alchemists, this intricate craft involves harnessing the inherent properties of herbs, minerals, and other substances to create potions that range in power and potency, from simple remedies to potent elixirs of great magical significance.   At its core, alchemy is a fusion of science, magic, and intuition, requiring both rigorous experimentation and intuitive understanding of the subtle energies at play. Alchemists meticulously combine ingredients, distill essences, and imbue their concoctions with arcane energies through rituals and incantations.   The potions created through alchemy serve a myriad of purposes, from healing wounds and ailments to enhancing physical abilities, granting mystical powers, or unlocking hidden truths. Each potion is imbued with unique properties and effects, influenced by the specific ingredients used, the alchemist's skill, and the mystical energies infused during the brewing process.   Through the art of alchemy, practitioners seek to unlock the secrets of the universe, harnessing the natural forces of creation to transmute base substances into potent elixirs of transformation, enlightenment, and empowerment.
   

Rules

 
Alchemy is a pursuit that demands both wealth and time. Countless individuals dedicate their lives to unraveling its mysteries, yet many struggle to concoct even the simplest of elixirs. However, for those blessed with talent, determination, and a steadfast resolve, the alchemical arts offer the promise of miracles—wonders that can be bottled, sealed, and imbibed through a delicate fusion of magic, artistry, and science.   Potions are categorized into tiers of complexity, each requiring a certain level of expertise to craft. To attempt the brewing of a potion, an alchemist must possess skill points equal to the tier level of the desired concoction. Additionally, they must procure the necessary Equipment and ingredients. While most potion ingredients originate from Aeritain or beyond, necessitating their purchase on Ashkrim, the realm is also home to an array of exotic substances ripe for exploration. These newfound ingredients hold untapped potential in the alchemical arts, presenting the opportunity for innovative substitutions or the creation of entirely novel potions previously unimagined.

 

Ingredients

For simplicity. ingredients are broken into four groups designated by color: red, blue, green, and yellow. Each potion necessitates one or more of these ingredients, which must be provided to undertake the potion's creation. However, these ingredients occupy space and can burden a traveling alchemist. For every 100 gold pieces' worth of a particular ingredient type, one gear slot is allocated. Notably, during a potion creation attempt, the ingredients are depleted irrespective of the attempt's outcome.   The acquisition of ingredients poses challenges and often incurs substantial expenses. Among the settlements of Ashkrim, Brindol stands as the premier destination for procuring alchemical ingredients, though such resources may be unearthed in other sizable locales with diligent searching. While the prospect of harvesting one's own ingredients exists in theory, the feasibility varies depending on the circumstances and may even entail risks.  
  • Red Ingredients: Red ingredients are associated with offensive effects and the element of flame. They typically enhance physical prowess, Combat Skills, or inflict damage on enemies, often with fiery properties. These ingredients include rare herbs, minerals, or animal parts known for their aggressive or stimulating properties, as well as substances associated with fire and heat.
 
  • Blue Ingredients: Blue ingredients are linked to defensive effects and the element of water. They provide protection, fortification, or calming properties to the imbiber, drawing from the soothing and purifying aspects of water. These ingredients comprise medicinal plants, enchanted minerals, or mystical reagents known for their defensive or restorative qualities, as well as substances associated with water and tranquility.
 
  • Green Ingredients: Green ingredients are associated with healing effects and the element of earth. They focus on restoring vitality, promoting growth, and providing stability, drawing from the nurturing and grounding qualities of the earth. These ingredients include rare plants, elemental essences, or mystical reagents known for their rejuvenating or stabilizing properties, as well as substances associated with earth and fertility.
 
  • Yellow Ingredients: Yellow ingredients are related to utility effects, particularly those involving movement, and the element of air. They offer various enhancements or abilities outside of Combat, focusing on agility, speed, and freedom of movement, drawing from the dynamic and ethereal aspects of air. These ingredients include rare fungi, magical essences, or alchemical compounds prized for their versatility and lightness, as well as substances associated with air and mobility.

Potion Recipes

An alchemist's repertoire of potion recipes expands with each increase in their Craft: Alchemy skill, determined by their Intelligence modifier plus one. Players select these recipes rather than relying on random rolls. While recipes can be of lower tiers, they cannot exceed the alchemist's current skill level. Additional recipes can be learned from external sources, but success is not guaranteed and requires a learning roll. Failure means waiting until the next skill rank to attempt learning again. Learning a recipe directly from a teacher grants the student advantage on their learning roll. Despite this advantage, the student must still succeed to master the recipe.   Unlike recipes automatically learned upon gaining a rank in the Craft: Alchemy skill, those acquired directly from a written source or teacher can surpass the alchemist's current skill level. They can attempt to brew these potions even if their skill is lacking by one level, but they do so at disadvantage when making their craft roll.


Crafting a Potion

Crafting a potion demands one full day for each tier level of the potion. Throughout this period, the alchemist dedicates their time solely to the task, precluding activities like travel, but still allowing for normal, less demanding endeavors. At the culmination of the crafting duration, the alchemist must make a Craft: Alchemy skill check. Success, meeting, or surpassing the DC results in a successfully brewed potion. Conversely, failure on the check renders the potion worthless, squandering the ingredients. The outcome, whether success or failure, is unmistakable to the alchemist. Furthermore, there exists the possibility of remarkable success or failure. A natural roll of 20 empowers the alchemist to select one numerical effect of the potion to double. Conversely, a natural roll of 1 signifies a critical failure, accompanied by some calamitous event such as an explosion damaging Equipment or accidental poisoning of the alchemist.
 
"In the crucible of alchemy, the mundane transforms into the extraordinary, and the ordinary into the sublime."
 













 



Potions

 
Potion
Tier
DC
~ Price
Red
Blue
Green
Yellow
Special Requirement
Description
Puissant Preserver
1
12
10
-
2
3
-
-
Puissant Preserver halts the relentless march of decay. When applied, it arrests spoilage, extending the lifespan of food. Moreover, it delays the inevitable decomposition of the deceased, offering a temporary reprieve from the ravages of time, making it invaluable in both kitchens and mortuaries.
Calming Serum
1
12
10
-
2
1
2
-
Calming Serum, a soothing concoction, quells the tempest of emotions, instilling tranquility within the troubled soul. With a single sip, anxiety dissipates like morning mist, leaving behind a serene clarity of mind. It offers respite from the chaos, a tranquil oasis amidst life's tumultuous currents. The effect lasts for 1d4 hours.
Antitoxin Tincture
1
12
10
1
1
3
-
-
Antitoxin Tincture wards off venomous assailants with its efficacious blend. A single draught fortifies the body, neutralizing the venom's lethal effects and granting reprieve from poison's insidious grip. Swiftly imbibed, it offers salvation from deadly toxins, increasing the odds of survival in perilous encounters. The potion remains in the drinker's system for 2 hours.
Curing Cordial
2
13
15
-
-
8
-
-
Curing Cordial, a potion crafted with precision, offers a small recovery from injury. Its herbal essence mends wounds and revitalizes the weary, providing solace to those in need. The drinker recovers a single hit point when drinking the potion.
Draught of Courage
2
13
15
2
-
2
4
Requires alcohol Draught of Courage, a brew of valor, fortifies the spirit against dread. Imbibing this elixir imbues one with advantage on fear-based saving throws.
Phial of Light
2
13
15
4
-
-
4
-
The Phial of Light, a radiant essence captured in glass, gleams with luminescence when shaken. With each vigorous motion, it radiates brilliance akin to a torch, casting aside shadows and illuminating the path ahead. Once activated, the phial lasts 1d4 hours.
Infusion of Acuity
2
13
15
1
2
-
5
An eyelash An Infusion of Acuity heightens the senses, granting clarity and foresight. With this potion, perception sharpens, enabling the imbiber to navigate dangers with increased awareness, warding off surprises and anticipating threats. All checks to avoid surprise are made with advantage.
Draught of Sleep
3
14
25
-
2
3
7
-
The Draught of Sleep induces a deep and slumber lasting 1d8 hours. It offers an escape from reality's troubles, a temporary refuge in the realm of dreams. Those who resist the potion's pull to sleep are allowed a wisdom saving throw if they have 3 hit dice or more. Those with 4 or more hit dice make the save with advantage and those with 6 HD or more are unaffected. The DC of the save is equal to the potion maker's number of ranks in the alchemy skill +10.
Infusion of Mirth
3
14
25
1
3
3
5
-
An Infusion of Mirth, a mischievous elixir, unleashes uncontrollable laughter in the imbiber, spreading joyous chaos wherever it is consumed, albeit at the expense of one's composure and dignity. The potion's effects last 3d6 minutes.
Essence of Euphoria
3
14
25
1
3
4
4
-
Essence of Euphoria floods the imbiber with blissful euphoria, inducing a state of heightened pleasure and contentment for a fleeting 1d3 hours, offering a respite from worldly woes.
Drifting Tonic
3
14
25
-
-
-
12
Must be stirred with a bird feather A Drifting Tonic, when imbibed, grants the imbiber the sensation of weightlessness, enabling them to descend gracefully from lofty heights as if borne on a gentle breeze, avoiding harm from falls. The effect lasts one hour.
Babbling Brew
3
14
25
1
-
7
4
-
Babbling Brew induces a state of nonsensical speech in the imbiber, rendering them incapable of coherent communication for an hour, much to the amusement or consternation of those around them.
Cordial of Healing
4
15
40
-
2
17
1
-
A Cordial of Healing, a brew of restoration, grants the imbiber vitality, knitting wounds with its potent essence. Its potency escalates with the alchemist's expertise, mending injuries as the character heals 1d6+(1 for each rank of the alchemist's skill).

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