Wildmount

Nations of Wildemount   Wildemount’s various regions are described in greater detail in chapter 3. Here’s a quick overview of the major civilizations of Wildemount.     Dwendalian Empire   The Dwendalian Empire is a young, ambitious state borne from decades of strife in Western Wynandir — the heartland of Wildemount. Its austere lands are dotted with tiny villages, ruins of ancient civilizations, and pockets of uncharted wilderness.   Campaigns set in the Dwendalian Empire are bound to involve elements of war and political intrigue. The empire is at war with the Kryn Dynasty, a nation of surface-dwelling drow which occupies Eastern Wynandir and the wastes of Xhorhas. This war allows various Dwendalian factions, such as the power-hungry Cerberus Assembly, to vie for political dominance.     Clovis Concord    The Clovis Concord is a republic of city-states lining the Menagerie Coast, the westernmost shore of Wildemount. This tropical region is rich with history and known for a lively, free-spirited culture that contrasts sharply with Wildemount’s other, politically narrow-minded nations.   Campaigns set on the Menagerie Coast are often nautical, exploring the conflict between the law of the Clovis Concord and the chaos of the Revelry pirates. They can also investigate the jungles that line the coast and the ancient ruins hidden within their verdant boughs.   Tribes of Shadycreek Run    The Tribes of Shadycreek Run are a fragmented coalition of thieves, slavers, and scoundrels who managed to amass power in the frigid backwater of Shadycreek Run. While they struggle to enrich themselves through crime, however, they fail to realize that malign, primordial powers are creeping into the north underneath their noses.   Campaigns set in the Biting North often involve morally gray characters butting heads with equally amoral organizations in a struggle to survive — and then explode into chaos as forces beyond mortal imagination make all these petty conflicts seem insignificant by comparison.     Kryn Dynasty    The Kryn Dynasty is an empire made up of dark elves (drow) and other humanoids typically considered to be monsters by the other nations of Wildemount, such as minotaurs, goblinkin, and gnolls. The Kryn Dynasty rules over the wastes of Xhorhas, a land once blighted by the rule of the Betrayer Gods when immortals still walked the land. The Kryn safeguard a secret; if your players haven’t seen any of Critical Role, revealing this secret could mark the turning point of a campaign.   A campaign set in Xhorhas will doubtless involve the war between the Kryn Dynasty and the Dwendalian Empire, but it can also include traditional dungeon crawls, political intrigue within the courts of the dynasty, or even wilderness exploration that could unearth secrets lost since the fall of the Betrayer Gods.
Type
Continent