Dwendalian Empire
The Dwendalian Empire has reigned over Western Wynandir for over twelve generations. Imperial rule is maintained through its powerful military, its policy of religious restriction, and the support of the secretive Cerberus Assembly. Though these institutions nominally exist to ensure the safety of the populace from foreign threats, terrible dangers that wander the wilds, and lingering evils that seep from the scars of the Calamity, they also allow the empire to maintain strict social order within its territories.
Structure
The King or Queen sits at the top, who is supported by his council and advisors.
Dwendalian society has a rigid caste system, in which denizens who have mastery over the arcane are considered elite members of society. Many Dwendalian ladies and lords came from a sorcerous bloodline or studied the arcane arts within the walls of the Soltryce Academy. Those who especially excel in their magics or were born into prominent families can come to hold power as a member of the Cerberus Assembly, a council of extremely powerful mages that works directly with King Dwendal and his councilors to develop and enforce laws throughout Western Wynandir.
Public Agenda
To protect its people and expand the empire, bringing all of Wildemount under its banner.
Assets
Plentiful land, natural resources, large army RighteousBrand , war machines from Hupperdook, the might of the @Cerberus Assembly.
Demography and Population
Mainly humans, but Elves, dwarfs, Half-Orcs, and almost every other race are present in the Empire.
Territories
The Zemni Fields and the Marrow Valley make up the bulk of the empire, and were conquered lands, long since folded in to the Empire.
Military
The Righteous Brand is the national army of the Empire. In times of conflict their numbers are bolstered by the Crownsguard, who act as the police. Thousands strong, they
Religion
The Empire has strict rules on what gods can be worshiped. Any worship of unapproved gods can lead to fines or jail time.
The only deities that are approved by the empire are Erathis the Law Bearer , Bahamut the Platinum Dragon , Moradin the All-Hammer , Pelor the Dawn Father, Ioun the Knowing Mentor , and
All temples are owned and run by the state, with priests and clerics on the Crowns payroll. This is due the Admonition, which refers to the end of a short-lived rebellion that occurred shortly after the Dwendalian bloodline came in to play. It was helmed by religious civilians and was swiftly put down, along with its leaders. This has cause religion to be held in suspect by those in power ever since.
Instead of abolishing religion, and pushing the extremists in to hiding, the empire regulates its practice, allowing worship of deities that fit their views.
Foreign Relations
Always looking to expand and, coupled with xenophobia, relations with other lands is strained. The natural barrier of the Dunrock Mountains and the Ashkeeper Peaks to the north and east respectively have help stopped the expansion of the Empire to the neighboring lands.
Relationships with the Kryn Dynasty have escalated to outright war.
LAWS OF THE DWENDALIAN EMPIRE
As judged by the eyes of the local lawmaster, appointed hands of that lawmaster, or the Law Bearer herself, any criminals discovered and/or convicted of crimes within local halls of judgment throughout the empire are subject to punishments befitting the crime. All fines and punishments for crimes against a Crownsguard member, Righteous Brand soldier, or noble are doubled. All fines and punishments regarding crimes against an imperial official or associate of the Cerberus Assembly are tripled.
Theft: 5–10 days incarceration and/or a fine of twice the worth of the stolen goods.
Worship of non-empire gods: 30 days incarceration and a fine of 250 gp.
Ownership of another intelligent humanoid creature: 12–20 months incarceration and a fine of 1,800 gp.
Trespassing: 12 days incarceration and/or a fine of 215 gp.
Failure to pay taxes to the Crown: 5–30 days incarceration and a repossession of property equal to the amount owed.
Damage to private property: 5–15 days incarceration or a fine of twice the worth of property destroyed.
Damage to Crown property: 15–60 days incarceration and a fine of twice the worth of property destroyed.
Kidnapping: 60 days incarceration and/or a fine of 800 gp.
Assault with intent to injure: 30 days incarceration and/or a fine of 350 gp.
Assault with intent to kill: 250 days incarceration and/or a fine of 1,800 gp, or execution.
Murder: 8–15 years incarceration and/or a fine of 6,000 gp, or execution.
Treason: execution.
Type
Geopolitical, Empire
Capital
Alternative Names
The Empire
Training Level
Professional
Veterancy Level
Veteran
Leader Title
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Palace economy
Currency
Standard Gold coin based.
Legislative Body
The Crown, with advice from the Cerberus Assembly, the Cobalt Soul, along with a council of advisors.
Judicial Body
The Lawbears act as judges, deciding the guilt or innocence of those accused of a crime, and also hand out punishments in accordance with written laws.
Executive Body
The Crowns Guard are the general peace keepers through out the land, with most cities having some stationed there.
Deities
Location
Controlled Territories
Neighboring Nations
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