Kymal
Glitzy. Gilded. Grimy.
The city of Kymal stands as the grumbling ghost of a gold rush mining center now become a haven for gamblers and criminals; a city of gold built atop a mountain of mud. Over two centuries before, the discovery of rich gold veins within the Ironseat Ridge sent a rush of eager folk to its
base. Kymal began life as their base camp, and over the next century grew into a lively, booming city. Gold and minerals came out of Kymal, and creature comforts came in. Troupes of players and musicians, merchants peddling food, liquor, and illicit goods arrived in force. Sex workers quickly followed, and those who would abuse them and enslave them were close behind.
Unfortunately, the veins began to produce less and less, and in desperation, the mountain was ravaged by hungry interests unwilling to accept the signs. Within ten years, the mining industry in Kymal had died, poverty and hunger becoming commonplace. Since then, the populace has shifted to survival through farming, fishing within the Foramere Basin, and trying to build interest as a trade center like Westruun, without much luck. The community had remained stagnant for decades when an entrepreneur from Ank’Harel named Calis Krishtan opened a small casino called “Maiden's Wish”. This gave the economy a vibrant boost, interest in the city grew, and people returned to Kymal as it rebranded as a haven for luck and quick currency.
Now expanded over the past two generations, Kymal has now recovered somewhat due to this growing presence of sanctioned games of luck, even going so far as to name Calis’ son, Jaktur Krishtan , heir to the Maiden’s Wish, as the Margrave of Kymal. While larger-scale gambling is not illegal within Tal’Dorei, it is generally considered uncouth on a social level, and the council within Emon is happy to keep the bulk of that element away from the capital city. This type of industry does draw the attention of opportunists, however, and many competitive gambling joints, loan sharks, and criminal interests have sprung up in recent years.
Demographics
(73% Human, 14% Dwarven, 13% Other)
Assets
Type
City
Population
7991
Included Locations
Characters in Location
Related Reports (Primary)
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