Vedalken Ethnicity in Exandria | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Vedalken

VEDALKEN TRAITS Your vedalken character has the following racial traits.   Ability Score Increase. Your Intelligence score in- creases by 2, and your Wisdom score increases by I.   Age. Vedalken mature slower than humans do. reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500.   Alignment. Vedalken are usually lawful and non-evil.   Size. Tall and slender, Vedalken stand 6 to 61h feet tall on average and usually weigh less than 200 pounds. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Vedalken Dispassion. You have advantage on all Intelligence, Wisdom, and Charisma saving throws.   Tireless Precision. You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or S leight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.   Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.   Languages. You can speak, read, and write Common, Vedalken, and one other language of your choice.     Vedalken race origins in Exandria: The Vedalken are a unique race native to the Shattered Teeth islands. They are an amphibious race that can breathe underwater for a short time and who's skin evolved to various shades of blue, an excellent camoflage defense mechanism against predators in the deep. Their society calls themselves the Ossended Host and have been an isolationist tropical island nation up until know. They compete for control of the Shattered Teeth with the Wandermen Assembly; the remaining descendants (of various races) that were part of a stranded shipping company fleet that survived a hurricane but could not make it back home through the treacherous waters. They decided to give up trying to escape the Fool's Curtain and began to establish their own capitolistic society on one of the larger islands, killing the vedalken residents that resisted the occupation. The Vedalken have been trying to take back their islands ever since. In recent years, the Vedalken have suffered grave losses due to storms claiming fleets and various strategic attacks from the Wanderman Assembly. Now they send out emissaries on sentient magic flying ships (can only fly for a limited period of time and can only land in water, which it needs to replenish itself for the next flight) seeking an alliance with any who will help them fight off the viscous pirates that invaded their homeland and save their people. If they can make it back safely that is... More details TBD...

Naming Traditions

Feminine names

Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol

Masculine names

Male Names: Aglar, Bellin, DaHid, Firellan, Kavin. Koplony, Lomar, Mathvan, Modar, Nebun, Nhillosh. Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin. Yolov, Zataz

Family names

Vedalken are given names at birth, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names.

Culture

Major language groups and dialects

Vedalken, Common

Major organizations

  • The Ossended Host
Parent ethnicities
Diverged ethnicities
Related Locations

Remove these ads. Join the Worldbuilders Guild

Vedalken

Ability Score Increase +2 Int, +1 Wis
Size Medium
Speed 30ft

Vedalken race origins in Exandria: The Vedalken are a unique race native to the Shattered Teeth islands. They are an amphibious race that can breathe underwater for a short time and who's skin evolved to various shades of blue, an excellent camoflage defense mechanism against predators in the deep. Their society calls themselves the Ossended Host and have been an isolationist tropical island nation up until know. They compete for control of the Shattered Teeth with the Wandermen Assembly; the remaining descendants (of various races) that were part of a stranded shipping company fleet that survived a hurricane but could not make it back home through the treacherous waters. They decided to give up trying to escape the Fool's Curtain and began to establish their own capitolistic society on one of the larger islands, killing the vedalken residents that resisted the occupation. The Vedalken have been trying to take back their islands ever since. In recent years, the Vedalken have suffered grave losses due to storms claiming fleets and various strategic attacks from the Wanderman Assembly. Now they send out emissaries on sentient magic flying ships (can only fly for a limited period of time and can only land in water, which it needs to replenish itself for the next flight) seeking an alliance with any who will help them fight off the viscous pirates that invaded their homeland and save their people. If they can make it back safely that is... More details TBD...     Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol   Male Names: Aglar, Bellin, DaHid, Firellan, Kavin. Koplony, Lomar, Mathvan, Modar, Nebun, Nhillosh. Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin. Yolov, Zataz   Family names: Vedalken are given names at birth, but usually choose new names for themselves as part of their transition into adulthood. They rarely use family names.     Age. Vedalken mature slower than humans do. reaching maturity around age 40. Their life span is typically 350 years, wi th some li vin g to the age of 500.   Alignment. Vedalken are usually lawful and non-evil.   Size. Tall and slender, Vedalken stand 6 to 6 and 1/2 feet tall on average and usually weigh less than 200 pounds. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Vedalken Dispassion. You have advantage on all Intelligence, Wisdom, and Charisma saving throws.   Tireless Precision. You are proficient in one of the following skill s of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4 and add the number rolled to the check's total.   Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you've reached that limit, you can't use this trait again until you finish a long rest.

Languages. Languages. You can speak , read, and write Common, Vedalken, and one other language of your choice.

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!