Bantiasat Tatuikat - Plasmoid Wizard / Druid / Cleric
Bantiasat (Bahn - tee - asa) Tatuikat (Ta - twee - kuht) (a.k.a. Banti)
The Great Questions -
- Since so many monsters like swallowing, how can I weaponize tentacle & voring imagery in D&D, even against creatures that don't usually swallow?
- Will the Chest Burster make the DM kill this character before it even casts the Goblin Oven?
- How does a character that was raised in such an isolated, hate-filled & violent environment change as they experience the rest of the world without the direct supervision of their nurturer?
- How will society react to such an alien entity?
Physical Description
General Physical Condition
A teal ooze that is standing upright, roughly in the form of a female humanoid, wearing an outfit like any other person.
Body Features
- Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else.
- They can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories.
Facial Features
- Lacks any facial features whatsoever
Identifying Characteristics
- Being a walking teal ooze
Physical quirks
- Plasmoids consume food by osmosis, the way an amoeba does, and excrete waste through tiny pores.
- They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to grasp and manipulate weapons and tools.
- Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
- Plasmoids don’t have internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and vibrations.
- They speak by forcing air out of tubular cavities that constrict to produce sound.
- When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Special abilities
- Squeezing body through any opening at least 1" across
- Bestial transformation
- Time manipulation
Apparel & Accessories
- Armor that covers the entire body, including a helmet with a mirrored visor
Specialized Equipment
- Chronurgy Spellbook
- Thieves' Tools
- Herbalism Kit
Mental characteristics
Personal history
- Raised as a cultist by single parent
- Sent out on their own for their first solo Gathering
- Discovered a way out of the Underdark, ignoring their parent's warning to never go to the surface
Gender Identity
Nonbinary
- Asexual reproduction makes gender irrelevant to Plasmoids
- Presents as more feminine, but it's just a show for the 'normal' folks to not be asking extra questions
Sexuality
Unconsidered / irrelevant
Mental Trauma
- Sheltered cult upbringing
Intellectual Characteristics
- Cunning & devious
- Creative
- Greedy / selfish
- Prideful
Morality & Philosophy
- Plasmoid species superiority is so abundantly obvious. How could anyone with such a rigid & fragile physiology ever stand in comparison to the fluid durability & adaptability of plasmoids?
- Take what it wants, it's not likely anyone can stop it anyway, even if they try.
Taboos
- Intimate killer / ritual sacrifice
Personality Characteristics
Motivation
- Gather as many sacrifices for Ghaunadaur as possible during the Gathering
- Befriend some of the 'solid' species to get through life easier while topside & better understand them
- Explore as much of the surface world of Exandria as possible
Savvies & Ineptitudes
Savvies
- Quick learner
- Intuitive feeler
- Anatomy & physiology
- Not standing out like a sore thumb
- Athleticism
- Lying without being obvious
Likes & Dislikes
Likes
- Showing off unique aspects of Plasmoid superiority
- Being the center of attention
- Shinies!!!!
- Being challenged or deterred
- Being seen as lesser than or judged by the other species of Exandria
Virtues & Personality perks
- Fresh faced & curious about the wider world, while still young enough to be impressionable
Vices & Personality flaws
- Nurtured towards anti-societal, evil behavior
Personality Quirks
- Goes out of their way to make people squirm in discomfort through their physicality, for their own amusement (every tentacle porn joke possible)
Social
Contacts & Relations
- A few friendly tavern keepers who gave him a room to stay in without too many questions
Family Ties
Kulduitee Tatuikat - Only parent, resides in the Underdark maintaining their temple to Ghaunadaur. A fervent hermit priestess who only leaves the temple for the Gatherings.
- Bantiasat assumes Kulduitee would turn any companions brought 'home' with them into sacrifices for Ghaunadaur.
Religious Views
Ghaunadaur cultist
- Too irregular about sacrifices to earn priestly powers directly, but one of the past sacrifices possessed a special book that will lead to great power (chronurgy spellbook)
Social Aptitude
- Egotistical / Species-ist
- Unfamiliar with customs & etiquette of the normal world
- Speaks fluently & eloquently enough, though usually people are too offput by their very presence to respond the way they would to a normal person
Mannerisms
- Does their best to mimic the mannerisms of those around them to blend in better
Hobbies & Pets
- Trying new experiences
Alignment
Chaotic Evil
Current Status
Undertaking their first solo Gathering
Species
Age
19
Birthplace
Underdark
Children
Pronouns
They / Them / She / Her
Sex
Ooze-Intersex
Gender
Nonbinary
Presentation
Feminine
Eyes
None
Hair
None
Skin Tone/Pigmentation
Teal blue ooze
Height
5'6"
Weight
120 lbs
Belief/Deity
Ghaunadaur, That Which Lurks
- Abyssal
- Common
- Deep Speech
- Druidic
Character Prototype
Alien invaders, the tentacle ooze version
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