Potions in Exalted: in the Age of Sorrows | World Anvil

Potions

Potions that can be made with Alchemy. Time at the end is time to brew, and the Resources is the cost of ingredients (and usually the cost of a single completed dose, since the Resources system is relatively coarse) in the correct Direction (increases outside large towns and in other Directions).

Initiate Formulas

Difficulty 4:
  • Draught of Blessed Respite Allows a full nights sleep under almost any circumstances. Creates 5 doses that last for 3 years. Can be addictive if used multiple times in a week. 1 hour, Resources 0
  • (Type) Venom-Allaying Draught Each type of draught is a different Formula for a specific venom or poison. Allows a mortal to resist it as if they were an Exalt. Lasts 5 years. 1 hour, Resources
  • Wound-Cleansing Unguent Prevents infection of a wound or surgery if applied immediately (+1 to resist if applied later). Lasts for 90 days on a bandage or a decade if carefully stored. 1 hour, Resources 0
Difficulty 6
  • Blood-Staunching Compress Stop the bleeding of a wound, lasts for a year unless used. 1 hour, Resources 1
  • Eagle's Eye Potion Grants +1 Awareness for sight for 5 hours, lasts for a month. 1 hour, Resources 1
  • Fox's Ear Potion Grants +1 Awareness for hearing for 5 hours, lasts for a month. 1 hour, Resources 1
  • Bloodhound's Nose Potion Grants +1 Awareness for smell for 5 hours, lasts for a month. 1 hour, Resources 1
  • Exquisite Chef's Palette Potion Grants +1 Awareness for taste for 5 hours, lasts for a month. 1 hour, Resources 1
  • Blind Courtesan's Caress Potion Grants +1 Awareness for touch for 5 hours, lasts for a month. 1 hour, Resources 1
  • Hero's Recovery For 3 days a mortal heals as an Exalt, if more than 3 doses are taken consecutively healing rate are half a mortals normal rate but they can still recover from the same wounds an Exalt could. Lasts a month. 1 hour, Resources 1

Adept Formulas

Difficulty 8:
  • Ardent Embrace Resin A lethal goo that bursts into flame on contact with air or water and sticks to whatever it touches. Inflicts damage as a bonfire for a minute. Lasts 1 month. 1 hour, Resources 2
  • Philtre of Desirability The imbiber gains +2 to Performance, Presence and Socialise against the victim for the Scene. Without a symbolic link to the victim Difficulty increases by 1, or increase difficulty by 2 to affect everyone the imbiber interacts with. Bad reactions are amplified, such as decades long hatred. Lasts 1 month. 1 hour, Resources 2
  • Philtre of Desire Everyone interacting with the imbiber gets +2 to Performance, Presence and Socialise against them for the Scene. Bad reactions are amplified, such as decades long hatred. Lasts 1 month. 1 hour, Resources 2
  • Valiant Warrior Formula For one day the imbiber has Scale 1 in a Conflict of any type, has at least 1 Mild consequence and at least 1 Fate Point, as well as the Aspect Valiant Warrior. Lasts 1 month. 1 hour, Resources 2
Difficulty 10:
  • Age-Starving Cordial When mixed with water or wine and drunk it reduces ageing 20% for a week (i.e. increases lifespan by 25% if taken weekly). 1 hour, Resources 3, Centre only
  • Final Vengeance A powerful painkiller and euphoric. For one scene ignore all wound penalties (invokes against physical consequences) and doesn't give in to fear. Afterwards get the Aspect Completely Exhausted for 3 days. Lasts for a month. 1 hour, Resources 3
  • Munificent Antivenin Negates the effects of all poisons and venoms already in the system when taken, which takes up their Exchange if in a Conflict. Get the Aspect Fatigued until they rest for 4 hours. Lasts for a month. 1 hour, Resources 3
  • Tiger's Heart Elixir Drives away fear and doubt, granting +1 to Valor for the Scene. Lasts 1 month. 1 hour, Resources 3
  • Dove's Heart Elixir Builds empathy, granting +1 to Compassion for the Scene. Lasts 1 month. 1 hour, Resources 3
  • Unyielding Heart Elixir Builds confidence, granting +1 to Conviction for the Scene. Lasts 1 month. 1 hour, Resources 3
  • Sleeping Heart Elixir Drives away emotions to allow clearer assessment, granting +1 to Temperance for the Scene. Lasts 1 month. 1 hour, Resources 3

Master Formulas

Difficulty 12:
  • Deathlord's Breath a powder that retains full potency for a month then gives those affected +1 per week for the next 2 weeks then stops working. To cross a line of the dust a ghost must make a Valor roll vs a difficulty of 3 (hungry ghosts will not even try unless compelled). A living being who touches the dust is poisoned and must roll a Resistance defence against an attack of +7 each day until they die (and rise as a zombie and a hungry ghost) or take no damage for 3 days in a row. Lasts for decades. 20 hours, Resources 4
  • 8-Scream Devil Powder Powder that can be Thrown as an attack. Victim gets the Aspect Agonising Pain and the attacker gets 1 free invoke. If they are wearing air tight armour then not affected until they remove it. Must be washed off with a weak acid or scrubbed off with water and pumice, sand or a stiff brush. 1 hour, Resources 4, Centre only
  • Seven Bounties Paste When eaten gives seven daily rolls of Resistance vs 1 to cure any illness short of leprosy or the Great Contagion. 1 hour, Resources 3, Centre only
  • Sweet Cordial Fall into a narcotic haze for 12 hours and roll Resistance vs 1 to immediately heal any wound-related infection, heal 2 damage (remove mild consequence or downgrade moderate or severe one step). 1 hour, Resources 4, Centre only
  • Wind-Fire Potion Makes the user quick as the wind and ferocious as fire. For the scene grants +1 to all physical rolls, rolls requiring quick-thinking, and Valor, but increases the difficulty of Compassion, Temperance and Intelligence/Intellect by 1. Scale in Conflict is at least 1 and the imbiber has at least 1 Mild and 1 Moderate consequence. The negative effects remain for the next Scene. Can be addictive for anyone who uses more than 1 dose in a month. 1 hour, Resources 4
Difficulty 15:
  • Heavenly Transmutation Process Transmute materials (e.g. lead into gold, pig iron into finest steel and flawed corundum into rubies). Each process is a seperate Formula and produces Resources 4 of the final material from twice the weight of the initial material. 1 hour, Resources 4