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The Third Age

Start of our game.

The Rise of the Anathemas

768 2000

  • 768 RY

    25 Ascending-Water
    768 RY

    26 Ascending-Water

    Session #1
    Expedition

    25th day of the Ascending water, with a Crescent moon. The story starts with the Glory and Dust sailing toward the Calin Shogunate.   But on their way they get waylaid by pirates. This is a tutorial fight to help me understand the fighting system.

  • 768 RY

    26 Ascending-Water
    768 RY

    1 Resplendent-Water

    Session #2
    Expedition

    The session will start with Dust and Glory having a captains meeting between the navy officers and their pirates. After that they continue on their journey towards Goodharbor.

  • 768 RY

    1 Resplendent-Water
    768 RY

    2 Resplendent-Water

    Session #3
    Expedition

    Session 3 starts with Dust and Mirage having fun in the festival, while Glory is traveling back to his accommodation. Outside of the city Fang is preparing himself for a long swim.

  • 768 RY

    1 Resplendent-Water
    768 RY

    2 Resplendent-Water

    Event: Lookshy skirmishes with Mask of winter.
    Military action

    News reached the city of Goodharbor on the 3th day of resplendent water, Lookshy and Marukan had started small border skirmishes in the Marukan plaines against the forces of the Mask of winter on the 1st day of the resplendent water.

  • 768 RY

    3 Resplendent-Water
    768 RY

    3 Resplendent-Water

    Event: Mask of Winters Addressing The Council of the Confederation of Rivers
    Political event
  • 768 RY

    3 Resplendent-Water
    768 RY

    3 Resplendent-Water

    Session #4
    Expedition

    The part is trying to find out what is going on in Calin and have decided to split up to find clues. In a fancy gambling den a man of many self described talents walks in and joins a game of card while looking for a sponsor.

  • 768 RY

    5 Resplendent-Water
    768 RY

    5 Resplendent-Water

    The Arai Clans Disgrace
    Criminal Activity

    The Arai clan failed in their duty to protect the auction house, from thieves.