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The Primordial Making

Legend has it that deep within the hunting grounds of Vadaszat, further on into the eternal dark forest than a man could sprint in a lifetime, there lies a hall of trees and bones. Inside of this hall are more bones and more trees, and between them stand a thousand thousand wooden carvings, each in the shape of a different beast. To the left side of the hall the beasts are predators, and to the right lies the prey. The things between ring the outside in the dark places, to show that they are favorites of the Huntmaster, and in the end of the hall furthest from the door made of twilight and moonshadow are masks that represent the mortal quarry that Vadaszat so loves, for they make for the most interesting hunts. Behind the masks is a pool of red light and patterns of white bone that float to the top and sink down seemingly at random. This hall is one of many seats of power for the Plaguebearer, it is the Primordial Making. A god, contrary to popular belief, cannot create something from nothing. The pool in the Making is where the dreams of beasts live. It is from this that Vadaszat sometimes pulls new life. He can spend centuries on a new shape, a new creature, a brand new animal that will be released into the world. It is here that he ponders the mortal masks, and here that he crafts new shapes for himself. When the mood strikes Coldmarrow, he carves a new mask for himself from the trees he grows in this palace, trees that are the souls of those who have displeased him greatly. He carves a mask in the shape of them and wears it, and he becomes a new hunter. The gods alone know how he chooses his victims when he begins such a hunt.    The beasts, in theory, belong to him and Lelia together. Each of the other gods claims some sacred beast or another, and these are typically gifted to the deity- Lelia and Vadaszat together must agree on such a thing. But others take what they are not given. When a god desires a sacred beast, they embark on a quest to break into the hunting grounds, find the Primordial Making, and steal one of the wooden figures. Many demigods have succeeded in such a quest, many deities, but more have failed. These mark the entrance of the hall, living statues flayed alive and left on spikes to scream forever, planted as a grisly warning to guide the next thief to the door made of twilight and moonshadow.

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