The Iron Shadow
Thieves and swindlers banded together make for a powerful, near-secret Guild. Rather than a traditional Thieves' Guild, the Iron Shadow is more an organization for all kinds of criminals, working together for the common good of obscene wealth.
Structure
By nature, the Guild is secretive. They operate city-by-city with slightly different rules each road over, but all members pay their taxes to the King of Thieves. Each city has it's own varos, a leader of a local Guild chapter. Each varos reports to a regional varosil, who reports to a Night Lord. The Night Lords are chosen by the King of Thieves, and put in charge of a country.
In bigger cities, the varos often controls a number of individual gangs, rather than a single group united under the Guild. In this case, the tax-paying gangs are given rules and protection, but do not enjoy the same privileges that the Guild's own members do. In these setups, it is common for the true Guild members to be made up of people chosen from the various gangs.
Assets
Each Guild chapter operates at least one business in each city they inhabit. The members of the Iron Shadow are not always rich, and not all are what people might think of as traditional thieves. It takes all kinds of people and operations to keep the Guild running. Pickpockets, smugglers, assassins, thugs, gravediggers, city watch, nobility, stablemasters, clockmakers- the greatest asset of the Guild is it's anonymity. Anyone can be a member, and as such they have eyes and ears everywhere.
"Nothing is illegal if you don't get caught"
Founding Date
1103
Type
Guild, Thieves
Alternative Names
The Thieves' Guild
Demonym
Shadowcast
Related Ranks & Titles
Controlled Territories
Notable Members
Comments