Crafting: General
Crafting: Let DM know what you plan to craft and roll 1d20 + (Modifier decided between player and DM) in downtime a 1 means you fail and lose all mats, 2-4 means you fail but you manage to save 1/2 of the materials, 5-10 means you save the materials, 10- 12 you make the item but it is a lower version, 12-19 you make the item you intended, 20 you make a master crafted item that is worth more money and looks more extravigant the item can take on a name as well. Details for what can be crafted will be in your profession handout.
Item cost: Note: may be different based on your profession. If so it will be in the handout
Basic 5gp each
| Level | Cost(GP) | Days |
|---|---|---|
| 1 | 25 | 1 |
| 2 | 25 | 1 |
| 3 | 50 | 2 |
| 4 | 25 | 3 |
| 5 | 75 | 4 |
| 6 | 25 | 5 |
| 7 | 100 | 6 |
| 8 | 25 | 7 |
| 9 | 125 | 12 |
| 10 | 25 | 14 |
| 11 | 150 | 16 |
| 12 | 25 | 18 |
| 13 | 175 | 24 |
| 14 | 25 | 26 |
| 15 | 225 | 30 |
- +1 125gp each
- +2/silver 1000gp each
- +3 3000gp each
- runes: 1
- ammo: 2(bundel of 10)
- Armor: 5
- Weapons: 4
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