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Blacksmith

Level Benifits Craftables
1 You receive the tools of the trade N/A
2 50% chance Simple 1d4 damage
3 75% chance of completing level 2 N/A
4 50% chance of completing Simple 1d6 damage
5 100% for level 2 completion, 75% for level 4 N/A
6 50% chance Simple 1d8 damage
7 100% for level 4 75% for level 6 N/A
8 50% chance Martial 1d6 & 2d6
9 100% level 6 75% chance level 8 N/A
10 50% chance Martial 1d10 and 1d12
11 100% level 8 75% level 10 N/A
12 Silver weapons, +1 weapons
13 100% level 10 N/A
14 +2 Weapons
15 +3 Weapons
    Working with alternate materials  
  • To add a property from a material you must add at least 2 pieces of it to the weapon
  • Doing this will make working with the material harder if you do not have 100% crafting that level then subtract 1 from the d4
Costs and details  
Name Desc Cost per ingot
Obsidian Piercing of slashing are considered both(if a monster is res. to one it deals the other) 700GP
Mourning Steel Ignore magic resistance to slashing damage 500GP
Adanantine 2x damage to objects and structures 1000GP
Mithril If the weapon has "Heavy" they lose that, if they dont they become a finess weapon 600GP
Maritime Quartz Can function as an arcane focus 500GP
Ignium Deal fire damage rather than normal damage type as well ad an extra 1d6 fire damage 1000GP
Stormphrax Deal lightining damage rather than normal damage, a creature hit with this weapon cant take reactions until the beginning of its next turn 1000GP
True Ice Deal cold damage rather than regular damage type, creatures hit by this weapon have 10 less movement speed until the end of its next turn 1000GP
Skybough Amber When ranged weapon is fired or thrown the range doubles. Melee weapons gain ranged and have a 20/60 range. Additionally the weapon gains finess 800GP
Chlorophyte Deal damage equal to proficiency bonus if you miss 600GP

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