| Name |
Desc |
Cost per ingot |
| Obsidian |
Piercing of slashing are considered both(if a monster is res. to one it deals the other) |
700GP |
| Mourning Steel |
Ignore magic resistance to slashing damage |
500GP |
| Adanantine |
2x damage to objects and structures |
1000GP |
| Mithril |
If the weapon has "Heavy" they lose that, if they dont they become a finess weapon |
600GP |
| Maritime Quartz |
Can function as an arcane focus |
500GP |
| Ignium |
Deal fire damage rather than normal damage type as well ad an extra 1d6 fire damage |
1000GP |
| Stormphrax |
Deal lightining damage rather than normal damage, a creature hit with this weapon cant take reactions until the beginning of its next turn |
1000GP |
| True Ice |
Deal cold damage rather than regular damage type, creatures hit by this weapon have 10 less movement speed until the end of its next turn |
1000GP |
| Skybough Amber |
When ranged weapon is fired or thrown the range doubles. Melee weapons gain ranged and have a 20/60 range. Additionally the weapon gains finess |
800GP |
| Chlorophyte |
Deal damage equal to proficiency bonus if you miss |
600GP |
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