| Name |
Desc |
Cost |
| Obsidian |
Resistance to piercing |
700GP |
| MourningSteel |
When grappled grappler takes 1d6 damage per round |
500GP |
| Adamantine |
Crits become normal hits |
1000GP |
| Mithril |
No disadvantage on stealth |
600GP |
| Maritime Quartz |
Can function as an arcane focus |
500FP |
| Ignium |
Resistance to cold damage give off an aura of fire |
1000GP |
| Stormphrax |
Resistance to lightning damage, Give off an aura of lightning |
1000GP |
| True Ice |
Resistance to cold damage, Give off an aura of cold |
1000GP |
| Skybough Amber |
When wearing your fall rate is 60ft/round and you dont take fall damage. Always land on your feet |
600GP |
| Chlorophyte |
Prevent damage equal to proficiency bonus when hit |
600GP |
| Transcendental Bronze |
When a spell that lasts at least 1 minute come into contact with the armor it is stored for 24 hours and the wearer has control of the spell(one storage at a time players choice) |
4000GP |
|
EX: Heat metal is cast, the effects of heat metal happen to the player normally but for 24 hours the player can cast heat metal |
|
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