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Armorsmith

Level Benifits Items
1 Nothing the tools of the trade and start the journey N/A
2 50% chance Ring Mail, Chain Shirt
3 75% chance of level 2 N/A
4 50% chance Chain Mail, Scale Mail
5 100% level 2, 75% level 4 N/A
6 50% chance of completion Splint Mail, Half Plate
7 100% level 4 75% level 6 N/A
8 50% chance Plate, Breast Plate
9 100% chance level 6, 75% level 8 N/A
10 +1 Armor
11 100% level 8 N/A
12 N/A
13 +2 Armor
14 N/A
15 +3 Armor
Working with alternate materials
  • To add a property from a material you must add at least 2 pieces of it to the armor
  • Doing this will make working with the material harder, if you do not have 100% on crafting that level then you subtract 1 from the D4
  • EX: To make a piece of armor have the adamantine stat you need:
  • 4 pieces of standard material
  • 2 pieces of adamantine
Alternate Materials and costs test
Name Desc Cost
Obsidian Resistance to piercing 700GP
MourningSteel When grappled grappler takes 1d6 damage per round 500GP
Adamantine Crits become normal hits 1000GP
Mithril No disadvantage on stealth 600GP
Maritime Quartz Can function as an arcane focus 500FP
Ignium Resistance to cold damage give off an aura of fire 1000GP
Stormphrax Resistance to lightning damage, Give off an aura of lightning 1000GP
True Ice Resistance to cold damage, Give off an aura of cold 1000GP
Skybough Amber When wearing your fall rate is 60ft/round and you dont take fall damage. Always land on your feet 600GP
Chlorophyte Prevent damage equal to proficiency bonus when hit 600GP
Transcendental Bronze When a spell that lasts at least 1 minute come into contact with the armor it is stored for 24 hours and the wearer has control of the spell(one storage at a time players choice) 4000GP
EX: Heat metal is cast, the effects of heat metal happen to the player normally but for 24 hours the player can cast heat metal

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