Trimont Settlement in Evadere | World Anvil
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Trimont

THE DISTRICTS OF TRIMONT   LOWER CITY   Bell Village   Notable Places:   The Fool and Tankard: A heroic adventurer's tavern, built within what was once an aristocrat's manor.   Sanzig's Pottery: The workshop of a male dwarf potter named Sanzig, who was once a great wizard, but retired to marry and raise a family.   The Buzzing Tower: An abandoned tower of half-timbered walls, which has become infested by a colony of giant bees.   Maiden's Market   An open market where salespeople can set up shop.   Brasscourt Village   Notable Places:   The Crossed Swords: A heroic elven tavern, said to be haunted by the ghost of an arch-wizard.   Lingison's Masonry: The workshop of a male dwarf stonemason named Sokni Lingison, who seems to know every dungeon within twenty leagues of town.   Bronzewall District   Notable Places:   The Knave's House: A heroic elven inn, kept by a sphinx named Aramus.   Gamil's Woodwork: The workshop of a male dwarf woodcarver named Gamil, who also brews potions and elixirs.   Crow's Wharf   Notable Places:   The Guildhall: An impressive stone-walled building, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   The Cloister of Death: An open courtyard surrounded by an arcade of polished stone. It is said that anyone who speaks Death's name within the cloister can summon the spirit of a loved one who has died.   Udlak's Blades: The workshop of a male dwarf weaponsmith named Udlak, who has been purchasing much more raw iron than usual.   Crystalsword Ward   Notable Places:   The Runecarvers Guild House: An impressive building of half-timbered walls, guarded by a stone golem.   The Asylum: A two-storey timber and brick building, filled with the madmen and lunatics of the town.   Dragon's Farthing   Notable Places:   The Theatre of Cinoro: A two-storey half-timbered theatre, said to be built upon the ground where many actors have been murdered the night before opening day.   MIDDLE CITY   Feygrove Farthing   Notable Places:   Alin's Masonry: A cluttered stonemason's workshop, built within a ring of ancient stone monoliths.   The Trickster's Goblet: A modest commoner's inn, said to be a front for the Ravenskulls.   Greater Canal Ward   Notable Places:   Froinan's Ironworks: The workshop of a female dwarf blacksmith named Froinan, who is rumored to possess a small hoard of demonic iron.   The Devil's Gallows: It is said that every thief and murderer condemned to these gallows whispers a dark secret or betrayal in the moment before they die.   The Eternal House: A grand theatre of half-timbered walls, which seems to be bigger on the inside than on the outside.   Pool Market   An open market where salespeople can set up shop.   Greater Temple Farthing   Notable Places:   The Crossed Hammers: A shabby elven inn, which has one door here and another in the Theocracy of Eglad.   The Gypsy's Hall: A heroic elven tavern, which has one door here and another in the Republic of Nivias.   The Dragon Pottery: The workshop of a male dwarf potter named Thori Frusoson, built within a large dragon kiln. Thori Frusoson spends several months filling the shop with thrown pots, then bricks in the door and spends several days firing it. The opening of the fired kiln is a local festival.   Hart's Borough   Notable Places:   The Bloody Fang: A neglected adventurer's tavern, known for the illusions which entertain its patrons.   An ancient column of polished stone, placed to honor a local wizard named Bran.   Gira's Armaments: A neglected weaponsmith's workshop, built atop an outcrop of volcanic rock.   Hydra's District   Notable Places:   Kari's Anvil: The workshop of a female dwarf blacksmith named Kari, who is rumored to lead an infernal cult.   The Knave and Flail II: A grand elven tavern, built within what was once a wizard's tower. Its name comes from being a perfect duplicate of The Knave and Flail, another inn on the other side of town, from the building itself to its decor and even employees.   Hydra's Village   Notable Places:   Lavi's Masonry: The workshop of a male dwarf stonemason named Lavi, known for his secret and concealed doors.   A broken obelisk of weathered stone, which floats several inches above the ground.   Notable Places:   The Garden of Statues: An overgrown garden filled with weirdly life-like stone statues. It is said that a beasts lair lies somewhere within the hedge labyrinth.   The Barracks: A strong half-timbered building, a station of of the town guard. A bronze statue of a god of fate stands in front of the building.   UPPER CITY   Knight's Market   An open market where salespeople can set up shop.   Lower Rosebluff District   Notable Places:   A spire of polished stone, placed to the spirit Magnumare.   Nainan's Pewter: A large pewtersmith's workshop, built within what was once the feast hall of a long-ruined castle.   Thrumin's Pottery: The workshop of a male dwarf potter named Thrumin, who was once a great wizard, but retired after serving in the Batryan-Apeoran War   Scholar's Ward   Notable Places:   The Cloister of Death: An open courtyard surrounded by tall spires. It is said that anyone who spills blood within the cloister can summon the spirit of a loved one who has died.   The Batryan University of Wizardry: The national university that sprawls throughout the ward. Classrooms are found anywhere and a student is never more than a stones-throw away.   An ancient obelisk of weathered stone, which glows with magical light upon the night of the new moon.   Storm Haven   Notable Places:   The Half-full Mug: An elegant elven inn, known for the ghosts which haunt its halls.   The Guildhall: An impressive stone-walled building, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   Sword Farthing   Notable Places:   Gwali's Masonry: The workshop of a male dwarf stonemason named Gwali, known for his weirdly specific knowledge of giants.   Titan's Wharf   Notable Places:   The Trickster's Alehouse: A fanciful adventurer's inn, built atop an outcrop of quartz crystal.   Bali's Folly: A menhir of hewn crystal stands upon a rise in the land. It was built by an eccentric aristocrat named Bali many years ago, for no apparent purpose.   Bjarleson's Forge: A cluttered blacksmith's workshop, built around a volcanic fissure filled with flames.   Water Farthing   Notable Places:   Faridotr's Carvings: The workshop of a female dwarf woodcarver named Thilda Faridotr, who also brews potions and elixirs.   The Guildhall: An impressive building of half-timbered walls, decorated with finely carved gargoyles. It contains a large meeting hall and several smaller rooms, and is shared amongst several local merchant guilds.   The Hunting Maiden: An elegant elven inn, within which a magical spell allows everyone to know your name.   Whitewood Farthing   Notable Places:   The Sylvan Theatre: A two-storey theatre of stone walls, within which anything might be an illusion.
THE FOUNDING OF TRIMONT Trimont was fonded in the year 157 PA by Bavel Ditsk (a pirate captain who eventually became High Priest of the Marean Church).

THE MAREAN CHURCH

The Marean Church finds its organizational roots in the city of Trimont as it was founded at the same time as the city by Bavel Ditsk. The religion was outlawed for years after the Batryan revolution but was legalized again by King Romuth Batrya.

CRIME SYNDICATES

There are two prominant crime syndicates.   The Charbrawlers: A group of commoners who set up a gang in the southwestern slums. They fight with the Ravenskulls for territory. The Ravenskulls are stationed in the southeastern slums of Trimont.

DESCRIPTION

Trimont is capitol city of The Kingdom of Batrya and lies in the northern regions of the nation. It is known for its incredibly beautiful architecture. Built in the gothic style, the city has remarkable verticality. Spires and flying buttresses shoot upward from all sides as one walks the streets of this metropolis. The Marean Church finds its historical roots in the city and many old cathedrals can be found here. While ceremonies are still held regularly, the church is far from popular because of The Marean Theocracy (a time in the past where Batrya was ruled by theocratic dictators). The crown has decreed the legality of Marean religious practice however, and thus ceremonies are permitted. The religion has also changed large amounts of its belief and dogma and is no longer an accurate representation of what the theocracy was. This truth is not understood by many however, and practitioners are often persecuted.

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