Eldar
The Eldar are an enigmatic race. They seem to be forged from living rock, seemingly held together by the Eldar's consciousness alone. They may be one of the oldest races on Etunn, and seem to parallel their home continent in their biology. A quiet mystery hangs about them, and they are notoriously few of words. Their language has been described as the sound of mountains moving. Eldar do not settle - they wander until they die and crumble into dust. However, most Eldar congregate in the region known as the Enclave, where the rocks of Etunn grow close together. They are among the longest-lived of all the sentients in Etunn, and pass through centuries in quiet contemplation.
Eldar Traits
- Ability Score Increase: INT +2, DEX +1
- Size: Medium.
- Speed: fly 30 feet. Eldar do not walk.
- Age: Eldar generally come of age at around 75. It is at this time that the strange rocks that compose their body harden and become sturdy. The oldest Eldar live for around 700 years.
- Alien Construction: Eldar do not need to eat, drink, or breathe, nor do they need to sleep. Magic can't put you to sleep.
- Purest Form: You have immunity to poison damage and the poisoned condition.
- Collected Body: Eldar cannot wear armor normally. In order to don armor, they must spend 1 hour disassembling the armor and integrating it onto the various rocks that comprise their body. Once donned, the armor you wear can't be removed against your will. To remove armor, you must spend 1 hour doffing it.
- Shifting Form: On your turn, you can use your reaction to reroll any saving throw made against spells of the transmutation school. You can't use this feature again until you finish a long rest.
- Languages: You can speak Common, Eldar, and Auran.
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