Bloodweaver
Bloodweaving is an ancient and forbidden art. Only a few individuals are born with this innate talent, possessing an affinity for the small amounts of arcane energy present within every living thing. Those who become sorcerers and possess this talent are able to manipulate the life forces of other living beings with frightening efficacy.
Subclass Features
Life Drain
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your sorcerer level (minimum of 1).Blood Alchemy (6th-level)
At 6th level, you can use your arcane power to manipulate the delicate chemical balance of blood, either to harm or to heal. When you cast a spell that deals acid or poison damage, you may expend 1 sorcery point to gain a bonus to one roll of the spell equal to your Charisma modifier (minimum of +1). In addition, you can cast lesser restoration without expending a spell slot. You can do so a number of times per day equal to your Charisma modifier (minimum of once).Pureblood (14th-level)
By 14th level, you have been exposed to so many toxins and unlocked their secrets that they pose little risk to you, and you can easily identify and cure certain ailments. You are immune to acid and poison damage.Master of the Sanguine (18th-level)
At 18th level, you can invade the essences of creatures and manipulate their biology to carry out your bidding. As a bonus action, you may spend 4 sorcery points and release tendrils of invasive energy into a creature within 60 feet of you that you can see. The creature must make a Constitution saving throw against your spell save DC. On a successful save, they take 8d8 points of acid damage as their body violently rejects your intrusion. On a failed save, you control the creature for one round. You may move them up to their maximum movement speed and take one full action (no bonus actions). You cannot cause the creature to cast spells or use special traits/features, and they may still communicate freely. At the beginning of the next round, your hold on the creature dissipates and they are no longer controlled by you.
Type
Arcane
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