Warlock: Pact of the Greatwyrm
A Warlock that runs afoul of a terrifying dragon might not immediately get eaten, depending on that dragon's mood. Some of the most powerful dragons in the world are able to bestow their powerful magical gifts onto willing mortals. Their goals of often selfish, or in effort to thwart the plans of rival dragons, they often recruit warlocks to work in the areas of the world dragons are not normally welcome, or to affect the world in more subtle ways than they are capable of. Greatwyrm Warlocks that serve loyally can be granted boons of great wealth, and command entire cults of dragon worshippers to enact change in the world.
Expanded Spell List
The Greatwyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Draconic Patrons
The kind of Dragon that you take as your patron will affect several aspects of your character, mainly your elemental affinity and breath weapon type:
Chromatic
At 1st level, you gain the power to cover your skin in hardened dragon scales to protect you. Whenever you roll initiative you gain temporary HP equal to you Warlock level x half your Charisma bonus (rounded up).
Breath Weapon
At 1st level, you gain the ability to fire a breath weapon. You gain a number of d6 Draconic Dice equal to 1+half your Warlock level. You may expend any number of these d6s as damage fired from your breath weapon (as decided by the list above). These Draconic Dice refill after a long rest.
If you already have a breath weapon included in your ancestry profile, this feature overrides that breath weapon effect, however you gain an extra Draconic die and can swap between the breath type based on either your ancestry or your draconic patron. If your ancestry and patron match in colour, gain an additional Draconic Die.
Eternal Essence
At 6th level, you gain the element fortitude of your draconic patron, as well it's fearsome prowess. You gain resistance to to damage from your patron's elemental affinity. In addition, whenever you deal damage to a creature with the element of your warlock patron, that creature must make a wisdom saving throw (equal to your Spell Save DC) or become frightened of you until the end of it's next turn.
Enhanced Scales
At 10th level you may use your reaction to reinforce the draconic scales on your body and gain resistance to non-magical slashing, piercing and bludgeoning damage, and immunity to damage from the element of your draconic patron until the end of your next turn. This ability can only be used once per short rest.
Take Flight
At 14th Level you gain the ability to take on the full visage of your draconic patron. Once per short rest you may use your action summon a pair of dragon wings and gain a flying speed equal to your walking speed. When you summon the wings you create a blast of elemental energy, damaging all creatures within 10ft with 2d6+your charisma modifier of elemental affinity damage and knocking them prone unless they succeed on a strength saving throw (equal to your Spell Save DC).
Expanded Spell List
The Greatwyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- 1st: Chromatic Orb
- 2nd: Dragon's Breath
- 3rd: Protection from Energy
- 4th: Stoneskin
- 5th: Legend Lore
1st | 2nd | 3rd | 4th | 5th | |
Red | Burning Hands | Flame Blade | Fireball | Wall of Fire | Immolation |
Blue | Earth Tremor | Gust of Wind | Lightning Bolt | Storm Sphere | Control Winds |
Green | Ray Of Sickness | Phantasmal Force | Stinking Cloud | Compulsion | Cloudkill |
Black | Bane | Melf's Acid Arrow | Bestow Curse | Vitriolic Sphere | Dominate Person |
White | Ice Knife | Snilloc's Snowball Swarm | Slow | Ice Storm | Cone of Cold |
Gold | Faerie Fire | Flaming Sphere | Asharladon's Stride | Fire Shield | Flamestrike |
Silver | Fog Cloud | Rime's Binding Ice | Ice Storm | Greater Invisibility | Scrying |
Bronze | Detect Poison and Disease | Protection from Poison | Remove Curse | Aura of Purity | Greater Restoration |
Brass | Tasha's Caustic Brew | Nathair's Mischief | Haste | Fabricate | Circle of Power |
Copper | Sanctuary | Vortex Warp | Call Lightning | Freedom of Movement | Maelstrom |
Amathyst | Magic Missle | Silence | Pulse Wave | Otiluke's Resilient Sphere | Wall of Force |
Sapphire | Thunderwave | Blur | Meld into Stone | Stoneshape | Destructive Wave |
Emerald | Tasha's Hideous Laughter | Crown of Madness | Sending | Confusion | Dream |
Topaz | Inflict Wounds | Wither and Bloom | Feign Death | Death Ward | Raise Dead |
Crystal | Guiding Bolt | Moonbeam | Spirit Guardians | Aura of Life | Dawn |
Draconic Patrons
The kind of Dragon that you take as your patron will affect several aspects of your character, mainly your elemental affinity and breath weapon type:
Chromatic
- Red: Fire, 15ft Cone
- Blue: Lightning, 5ftx30ft Line
- Green: Poison, 15ft Cone
- Black: Acid, 5x30ft Line
- White: Cold, 15ft Cone
- Gold: Fire, 5ftx30ft Line
- Silver: Cold, 5ftx30ft Line
- Bronze: Poison, 5ftx30ft Line
- Brass: Acid, 15ft Cone
- Copper: Lightning, 15ft Cone
- Amathyst: Force, 5ftx30ft Line
- Sapphire: Thunder, 15ft Cone
- Emerald: Psychic, 15ft Cone
- Topaz: Necrotic, 5ftx30ft Line
- Crystal: Radiant, 15ft Cone
At 1st level, you gain the power to cover your skin in hardened dragon scales to protect you. Whenever you roll initiative you gain temporary HP equal to you Warlock level x half your Charisma bonus (rounded up).
Breath Weapon
At 1st level, you gain the ability to fire a breath weapon. You gain a number of d6 Draconic Dice equal to 1+half your Warlock level. You may expend any number of these d6s as damage fired from your breath weapon (as decided by the list above). These Draconic Dice refill after a long rest.
If you already have a breath weapon included in your ancestry profile, this feature overrides that breath weapon effect, however you gain an extra Draconic die and can swap between the breath type based on either your ancestry or your draconic patron. If your ancestry and patron match in colour, gain an additional Draconic Die.
Eternal Essence
At 6th level, you gain the element fortitude of your draconic patron, as well it's fearsome prowess. You gain resistance to to damage from your patron's elemental affinity. In addition, whenever you deal damage to a creature with the element of your warlock patron, that creature must make a wisdom saving throw (equal to your Spell Save DC) or become frightened of you until the end of it's next turn.
Enhanced Scales
At 10th level you may use your reaction to reinforce the draconic scales on your body and gain resistance to non-magical slashing, piercing and bludgeoning damage, and immunity to damage from the element of your draconic patron until the end of your next turn. This ability can only be used once per short rest.
Take Flight
At 14th Level you gain the ability to take on the full visage of your draconic patron. Once per short rest you may use your action summon a pair of dragon wings and gain a flying speed equal to your walking speed. When you summon the wings you create a blast of elemental energy, damaging all creatures within 10ft with 2d6+your charisma modifier of elemental affinity damage and knocking them prone unless they succeed on a strength saving throw (equal to your Spell Save DC).
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