Myconids
Myconids are a race of ambulatory fungus creatures, known for being peaceful and quiet.
Basic Information
Anatomy
Myconids resembled giant fungi ranging from 3.5-5 feet tall, with their main distinguishing feature being their limbs. Their upper half split into a pair of arms below their caps and their lower half divided into a pair of legs at the stump.
Additional Information
Perception and Sensory Capabilities
Myconids originate from forests and in other shadowy places. As such, they see well in the dark, and do poorly in direct sunlight. Myconids also have spores that allow them to communicate telepathically, and pacify creatures around them.
Special Skills
Darkvision - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Telepath - You can communicate telepathically with other myconids.
Weakness
Sun Sickness - While in direct sunlight, unless otherwise concealed, you have disadvantage on ability checks, attack rolls, and saving throws.
Special Moves
Pacifying Spores
As an action, you can eject spores at one creature you can see within 15 foot of you. The target must roll a saving throw or be stunned for 1 minute or until it takes damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You regain use of this trait once you have completed a long rest.
Saving Throw DC:
- 0 Upper Body Workouts: DC 8
- 10 Upper Body Workouts: DC 10
- 20 Upper Body Workouts: DC 15