Anima
Though it pervades every aspect of existence and is increasingly studied each year, the natural phenomenon referred to as Anima remains perhaps one of the universe's most impenetrable secrets. Like magnetism, gravity, or light, the force which is Anima exists as an energy that permeates all life and reality. Imbuing the air we breathe, the earth we live upon, the fire at its core, the water rushing over its surface, and the essence of life itself, Anima is wholly invisible but interacts in the daily life of everyone and every thing.
Highly malleable, Anima is incredibly receptive to being molded and shaped. Everyone possesses such an ability to psychically interact with Anima, and this interaction is called Willing as it requires the exertion of one's will over Anima itself to accomplish. The amount of Willing that an individual is capable of is limited by their Mana, or psychomystical energy reserves. There are two predominant schools of thought regarding Anima and the inborn ability to engage with it through Willing. Some individuals consider their interactions with the universal force to be creative acts of ingenuity, artistry, and sheer imagination. Molding and manipulating Anima to cast spells, craft enchantments, and perform alchemical transformations is seen as a triumph of supreme sentience and willpower over the natural world at the most extreme and a utilitarian use of a practical tool at the most moderate. Others who are disinclined to such an egocentric view in which the individual is placed before the natural phenomenon itself tend to view Anima, a word from a long lost tongue meaning "spirit," "mind," and "breath," as the breath of life which permits the mind, body, and soul of every being to flourish and fall in the natural cycle of life. The Willing of these individuals, then, is perceived as a breathing of the mind, body, and soul's desires to life, and these people often characterize their relationship with the force as one of mutualism and synergism devoid of the need to title one participant in the exchange victor and the other loser. That being said, both schools of thought ultimately do both get something right about Anima regardless of their philosophical disagreements and practical utilizations: whether a tool to facilitate life or the foundation of life itself, Anima can make nearly anything possible through attunement to it and a thought alone.
Although all individuals can psychically manipulate and mold Anima, many rely on additional tools to make the task easier or to amplify the effects of their Willing. Perhaps two of the most immediately recognizable and quintessential tools used to sharpen one's focus are the staff and wand. Depending on their composition, staves and wands can provide many benefits beyond simply enhancing focus, though that can be said of most supplemental tools of the Willing trade. Less common though by no means rare items which people tend to utilize include crystals, gazing balls, jewelry, and ritual daggers. Those individuals who have combat training and / or who find themselves frequently in the line of danger tend to wield more aggressive tools which can improve their focus, strengthen their spells, conserve their mana, and act as non-mystical weapons in a pinch. Such tools are often weapons of some sort, though this is not to say that none of the other previously listed examples of tools cannot be used as weapons. In some cases, a wooden staff can be mightier than the steel sword.
Anima can be used to manipulate reality and the elements of the natural world, and while everyone is capable of Willing Anima in such a way, not everyone has a natural talent or inborn affinity for using Anima in every possible elemental way it can be used. In fact, most individuals can only accomplish middling feats of Willing in a single elemental application of Anima—almost always Orinna as it is the element of the self and most readily knowable—though this does not stop them from attempting to branch out from their elemental specialty. Many people enjoy pushing their limits to experiment with the different elemental applications of Anima but very few are ever able to master and become proficient in any more than two or three elemental applications. Below can be found a list of the five elemental applications of Anima:
Manifestation
While Anima itself is completely unnoticeable to the eye, the act of manipulating it creates a mystical byproduct known as dweomer, an aura which radiates outward from the site of manipulation. Just like people, no two dweomers are ever exactly alike as the dweomer is produced from the interaction of a person with Anima, thereby making it something of a mystical fingerprint of the individual. Though the initial aspect of dweomers which most notice is their visual existence, dweomers are often multi-sensory experiences. For instance, one person's dweomer might appear like a violet glimmering in the air and taste like lilac and gooseberries while another's could appear as a veridian mist and perfume the air with the scent of petrichor.
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