Tribe 'Adru Pu'penad

The 'Adru Pu'penad are a tribe of Naa'gaea that appear more like sea serpents than snakes, as their appearance is similar to Sea Snakes of the families Hydrophiinae and Laticaudinae. With a flattened tail and adaptations of aquatic life, most seldom see or know that the 'Adru Pu'penad exist, at least outside of the Isles of Zuraor and the Moonlit Isles. For merchants and traders, these serpentine folk almost appear as merfolk, but with a reptilian appearance, creating the myths of mermaids from those regions (though "true" merfolk do exist).

Despite their elusive nature, 'Adru Pu'penad are skilled divers, able to hold their breath for hours on end, and use this for all sorts of aquatic activities, from spear fishing to pearl gathering to underwater sports, only coming up for air a few times a day. Most 'Adru Pu'penad seldom make their way to land, but do make some form of settlement to trade with Zuraori or Fahliilen traders, while their true settlements hide in the rocky and coral-ridden areas surrounding the islands. As such, most Zuraori or Fahliilen ships ever fall prey to rock or coral, as the 'Adru Pu'penad will often warn the ships of dangerous areas.

Most 'Adru Pu'penad are found in the straits and shores of Kalukkenjar and Fahliilenjar, with some small populations being endemic to the coasts of the Kalth and Yandaijar.

Encompassed species

Tribe 'Adru Pu'penad

The 'Adru Pu'penad are a tribe of Naa'gaea that appear more like sea serpents than snakes, as their appearance is similar to Sea Snakes of the families Hydrophiinae and Laticaudinae. With a flattened tail and adaptations of aquatic life, most seldom see or know that the 'Adru Pu'penad exist, at least outside of the Isles of Zuraor and the Moonlit Isles. For merchants and traders, these serpentine folk almost appear as merfolk, but with a reptilian appearance, creating the myths of mermaids from those regions (though "true" merfolk do exist).

Despite their elusive nature, 'Adru Pu'penad are skilled divers, able to hold their breath for hours on end, and use this for all sorts of aquatic activities, from spear fishing to pearl gathering to underwater sports, only coming up for air a few times a day. Most 'Adru Pu'penad seldom make their way to land, but do make some form of settlement to trade with Zuraori or Fahliilen traders, while their true settlements hide in the rocky and coral-ridden areas surrounding the islands. As such, most Zuraori or Fahliilen ships ever fall prey to rock or coral, as the 'Adru Pu'penad will often warn the ships of dangerous areas.

Most 'Adru Pu'penad are found in the straits and shores of Kalukkenjar and Fahliilenjar, with some small populations being endemic to the coasts of the Kalth and Yandaijar.

ability score increase:
age:
Size: Large
speed: 40 ft swimming speed
Languages:
parent race: Naa'gaea
race features:

Marine Adaptation

Due to your people's adaptation to life within the sea, you have the following:

  • You can hold your breath for 2 hours
  • You have advantage to hide so long as you are underwater

Incredible Tremorsense

Your aquatic nature has heightened your ability to detect vibrations, you have a tremorsense of 120 ft, and you have advantage on awareness checks that rely on sensing vibrations.

Defensive Venom

When you make a bite attack, the target must make a Fortitude saving throw or take 1d12 poison damage and is paralyzed for 1 minute.