Elf
Ability Score Increase Your Dexterity score increases by 2
Size Medium
Speed Your walking speed is 30ft
Darkvision: Accustomed to twilit forest and the night sky, you have superior vision in the dark and in dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were in dim light. You can't discern color in darkness, only shades of grey.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way , you gain the same benefit that a human does from 8 hours of sleep.
Subrace: Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves.
Choose are divided still further (such as sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
High Elf
As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type are more common and more friendly, and often encountered among humans and other races.
The sun elves (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or gold blond. Their eyes are golden, silver, or black.
Moon elves (also called silver elves or gray elves) are much paler, with alabaster skin sometimes tinged with blue. They often have hair of silver-white, black, or blue, but various shades of blond, brown, and red are not uncommon. Their eyes are blue or green and flecked with gold.
Ability Score Increase: Your Intelligence score increases by 1.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language: You can speak, read, and write one extra language of your choice.
Wood Elf
As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily thourgh your native forests. Wood elves (also called wild elves, greens elves, or forest elves) are reclusive and distrusting of non-elves.
Wood elves's skin tends to be copperish in hue, sometimes with races of green. Their hair tends toward browns and blacks, but occasionally blond or copper-colored. Their eyes are green, brown, or hazel.
Ability Score Increase: Your Wisdom score increases by 1
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot: Your base walking speed increases to 35 feet.
Mask of the Wild: You can attempt to hide even when you are only lighty obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Dark Elf (Drow)
Descended from an earlier subrace of elves, the drow were banished from the surface world for following the goddess Lolth down the path of evil. Now they have built their own civilization in the depths of the Underdark, patterned after the way of Lolth. Also called dark elves, the drow have skin that resembles charcoal or obsidian, as well as stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves. Drow adventures are rare. Check with your Dungeon Master to see if you can play as one.
Ability Score Increase: Your Charisma score increases by 1.
Superior Darkvision: Your darkvision has a radius of 120 feet.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: You know the
dancing light cantrip. When you reach 3
rd level, you can use the
faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5
th level, you can cast the
darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.
Languages. Common, Elvish
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