Alternative Resting Rules in Etharis | World Anvil
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Alternative Resting Rules

Why have this rule?

  This is not a high-magic setting. This will encourage the party to actually seek out places of civilization in order to replenish their resources. Resource management becomes more important and taking a long rest in the middle of a dungeon becomes neigh impossible or at least impractical in most situations. We are an RP group and there is no timer counting down until the end of the world so you can take your time most of the time.  

The change:

  Quick Rest (1 hour) — Characters may consume hit dice to regain hit points and that is all.   Short Rest (8 hours) — Characters may gain the regular benefits of a Short Rest, as long as they can maintain the 8 hours uninterrupted by a period of strenuous activity lasting more than one hour.   Long Rest (72 hours) — Characters may gain the regular benefits of a Long Rest, but with the added requirement that they rest somewhere that affords them shelter, comfort, warmth, and relative safety, such as in a settlement or a homestead.

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