NESTLED IN THE NORTHERN REGION OF
Etharis, the Bürach Empire presides over its
domain like an old lion ravaged by illness.
Once a beacon for grand civilisations everywhere,
it is now a shattered nation, a nest of corrupt
nobility seeking to revive old glories, lurking
monsters that prey on the unwary, and desperate
common folk trying to survive both.
Though it is still viewed by most of its neighbours
as the political, military, and economic
superpower of Etharis, those within the Bürach
Empire live each day with the sense that the end
is near. Whether that end comes by war, cults of
strange gods, rebellion, economic collapse, or the
otherworldly threat of
The Beast , the Empire is
seeing its last days.
Landscape
The Bürach Empire once covered the largest
expanse of land of any nation in Etharis.
Temperate forests abound at the northern edge,
but dwindle the further one travels south as
logging camps struggle to keep up with the
Empire’s demand for lumber. The foothills of
the
The Grey Spine Mountain range provide a source
of iron and precious gems. A major volcano, Mt.
Vengeance, lies to the east of the Empire.
History
The Bürach People began as a group of
neighbouring tribes that settled
in the north eastern part of Etharis.
Over the years, some of these tribes
grew in size and stature, and either
conquered or absorbed other tribes. Thus, they
became the Bürach, which in the olden tongue
means “One Above All”.
The people of the Bürach are creatures of tradition,
living their lives in lock-step with religious beliefs,
family ties, fealty to their Empire, and laws so
ancient that few historians even remember why
they were made.
The Empire follows a caste system, with the royalty
at the top, followed by the nobility, the knights,
the merchants, the craftsmen, and then finally,
the serfs. Their society is structured around fealty
to a particular noble family. Each province must
abide by the rules of their lords and common born
serfs may not leave the land of their birth without
permission. Those caught abandoning their lords, either by
running away or breaking their laws, are dealt
with severely.
Though a single empire, the Bürach is not
homogeneous. Four distinct groups of people
gathered into provinces, with each devoted to
their own particular god, and those divisions have
survived even if the gods have not.
The Abendfolk are devotees of Aurelia, goddess of
healing and protection. Their city of
Altenheim
forms the cultural and economic heart of the
Bürach Empire.
The wise Norden settled in the north, where they
worship Ulmyr, the embodiment of magic and
chaos.
Nordenland is culturally divided, with the
west populated by a mix of various races, with the
east primarily peopled by outlanders.
To the east, closest to the Grey Spine Mountains,
lies
Unterland . The Unterfolk follow the ways of
Maligant, god of war and conquest.
Finally, to the south lies
Rauland , whose people
carry on their worship of Galt the Builder, god of
order and construction.
Dawn of an Empire
As these provinces grew in power, foreign
kingdoms soon challenged them, coveting their
lands. The people turned to the gods for aid. The
Four Divines agreed that the burgeoning Empire
needed a central figure around which they could
rally. Appearing to each of their priests, the Four
advised the Bürach to form an empire.
The priests, known as the Hearthkeepers of
Aurelia, searched far and wide for signs of one
who would be the emperor.
Though they met many a knight, noble, and
mage, none was deemed fit for the title.
Then their visions led them to the western
marches. Here they found a 12-year-old boy
named Thancred, who had single-handedly slain
a giant that guarded a fjord so that he could
build a bridge between two towns. When the
Hearthkeepers came before him, they watched as
he returned a dead lamb back to life with just his
hands. As one, the priests fell to their knees and
named him Emperor Indorius, first of his line.
As a gift to the new emperor, the four gods
poured their divinity into four sacred artifacts:
a crown that radiated authority (Galt), a sword
that increased his might (Maligant), an orb that
gave him far sight (Ulmyr), and a breastplate that
protected him from harm (Aurelia).
With these treasures and the support of his
people, the emperor launched a campaign against
his nation’s rivals. With sword and banner, he
led the combined army of the four provinces into
war. Victory after victory followed him until the
surrounding nations were conquered and folded
into Bürach. This created an empire that stretched
from one end of the continent to the other, the
largest nation in all of Etharis.
With his empire secured, Emperor Indorius
implemented ambitious changes throughout the
land. He standardised trade and created guilds for
building infrastructure. By establishing coastal
settlements, he freed the Bürach from centuries
as a land-locked people. A patron of the arts, he
encouraged bards and musicians to flourish in
his court. When Emperor Indorius finally entered
the afterlife, the Empire had become a nation of
wealth and enlightenment.
This greatness would not last. The gods who had
answered the Bürach’s prayers were themselves
the survivors of a disastrous war. Only time would
reveal the wounds they had suffered fighting
enemies beyond even divine comprehension.
Surely the gods’ minds were already tainted when
they chose Indorius, for the seeds of empire they
planted were the seeds of their own madness and
destruction.
Gods’ End
So great was the impact of Indorius’s rule that the
Bürach instituted what would be known as the
Edict of Eternal Blood. According to this law, only
one of the emperor’s direct descendants could be
raised to the throne.
The
Hearthkeepers took great care to preserve
the purity of the imperial family. Cousins and
sometimes siblings were led to marry in order
to maintain the Edict. However, many voices
across the Bürach warned against such acts, but
their words fell on deaf ears. Encouraged by the
priesthood, the people’s faith in the Imperial
family kept the government in power, and for
centuries all was right in the world.
That changed with Emperor Leopold I.
From a young age, it was clear that Leopold
was truly, irrevocably mad. He often spoke to
things that weren’t there and treated people like
they were insects, having servants imprisoned
and flayed for the smallest infractions. Officials
whispered among themselves that they could not
in good conscience put him into power, but to
disobey the Edict was to invite disaster for the
government. Thus, one summer solstice, Leopold
was crowned Emperor of the Bürach.
Possessed by religious fervor, Leopold exhorted
the masses to believe that only one of the four
follow four, when only one--the greatest, most
powerful of all--was deserving of their devotion?
Each sect then began to argue that their god
should be the One True Deity.
Leopold’s madness seeped into the four artifacts
he wore. Worse, as these artifacts carried the
essences of the four gods, his madness fed back
into their minds, driving them insane.
The Four Divines turned on each other, each
believing they should be the One True God. The
gods warred in the heavens, causing calamities
such as storms, flash fires, and earthquakes. Their
hostility quickly spread to their worshippers.
Within a year, the Bürach Empire had descended
into civil war as the four provinces fought among
themselves.
To end the violence, individuals from the four
provinces conspired against the emperor. Their
assassins swept into the imperial palace and
killed Leopold. With his death, the sacred artifacts
disappeared. This caused the Divine Aurelia to
come out of her insanity long enough to see
that the gods’ battles would soon destroy all of
Etharis. She then used all her power to shield the
land from the gods’ war. In so doing, she gave up
her own life. In time the other three—Maligant,
Ulmyr, and Galt—slew each other.
The death of the Four Divines sent a shockwave
of magic throughout the Empire. Divine magic
still exists, but is now believed to radiate from the
remaining Arch Seraphs and Daemons, not from
the dead gods themselves.
The leaders of each province called for a ceasefire,
and each army retreated to their land to heal
and recover from their losses. A new emperor,
Aratron I, was installed and provided counterfeit
sacred artifacts to shore up the people’s faith.
This emperor served only as a figurehead; the
Hearthkeeper ministers of Aurelia were now the
real power behind the throne.
Shadows Rising
With the absence of the gods, something began to
stalk the lands of the Bürach Empire. Unknown
what it is, no one is certain how it came to be, but
this powerful and corrupting presence has made
itself felt throughout countless towns and cities.
Eyewitnesses describe it as a towering figure
wreathed in shadows, its head an enormous deer
skull, bearing a crown of antlers that seem to
pierce the sky. It walks where it wills. It corrupts
that which it touches. It whispers into the hearts
of men and turns them to wickedness.
Soon, aberrations and abominations started
appearing throughout the provinces. Discord and
corruption seeped through every fibre of society.
The creature presents an existential threat to all
the imperial provinces, but each threat seems
to be unique in nature. In Abendland, mobs of
zombie-like creatures, their flesh fused together
into a cancerous, many-limbed blob, attack
wayfarers and peasants. In Rauland, puppet-like
creatures strangle and dismember innocent folk
with razor-sharp strings. Nordenland is plagued
by corrupted flora and fauna, including treants
with human heads and limbs instead of branches.
Finally, Unterland has reported sightings of
corrupted warriors, their armour melted into
their flesh, roaming the countryside and killing
indiscriminately.
The Bürach have named this entity
The Beast
The four provinces have each formed bands of
warriors, clerics, and mages to combat its threat,
but though they kill hordes of its monsters, none
have succeeded in facing the Beast and living to
tell the tale. And where it goes, monsters arise.
Regions
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