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Kandar

With the threat posed by Thrull, the remaining clans of Mithra, Limri, and Morgong banded together to defend themselves against wicked incursions. The nation of Kandar opposes the barbaric tenets of the Prismatic Circle and embraces a progressive approach to other nations. Unfortunately, Kandar does not possess the same fervent unity of Thrull; the leaders tend to bicker over everything, including how to best handle the matter of survival. Kandar’s capital of Hrist lies in the center of Valikan lands. Despite the strategic benefit this provides, Kandar fights battles on many fronts. In the west, they must deal with incursions from Thrull; to the east, they must contend with coldfire emanating from across the sea. Now that the Bürach Empire is making offers of protection in exchange for some Kandar’s sovereignty, a bitter argument has arisen among the clan leaders— surrender part of their freedom for an alliance, or forge ahead on their own?

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