Sangromancy
Sangromancy
In the shadowy recesses of magical study lies the forbidden art of Sangromancy, or Blood Magic as it is more commonly known. Unlike the structured and refined traditions of Arcane, Nature, or Divine magic, Sangromancy is raw and untamed. It is a desperate act of willpower, forcing magic to manifest when all other resources have been depleted. This practice tears through the caster's very life essence, wreaking havoc on their body as blood vessels rupture, skin cracks, and vitality ebbs away. Magic practitioners are often warned of the perilous consequences of overexertion. The ability to cast magic is akin to a muscle—strengthened through practice but dangerous when pushed beyond its limits. Those who disregard these warnings, driven by hubris or desperation, risk their very lives as their life force is consumed to fuel their spells. This method, often branded as a form of Dark Magic, twists and warps the caster’s essence, making Sangromancy feared and mistrusted. Sangromancy’s dark reputation stems from its cost. It transcends traditional classifications of Arcane, Nature, or Divine magic, as it draws directly from the caster’s life force rather than an external source. Many would-be wizards have perished, consumed by their own overreaching desire for power. Yet, Sangromancy is not inherently evil. Its power lies in its potential for sacrifice, allowing spellcasters to push past their mortal limits to achieve the impossible. Desperation and determination intertwine, turning a dying spellcaster into a saviour at the cost of their own wellbeing.What Sangromancy Offers
Sangromancy introduces a new and visceral way to interact with magic. It allows spellcasters to push beyond their limits, casting spells even when their resources have been exhausted, at the cost of their own vitality. This system offers:- High Risk, High Reward: Tap into your life force to cast spells when spell slots are depleted.
- Tactical Decisions: Weigh the cost of your own health to determine whether a spell is worth the sacrifice.
- Narrative Depth: Add a layer of tension and drama to spellcasting, as each use of Sangromancy brings the caster closer to their limits—and possibly their demise.
Rules of Sangromancy
Casting with Sangromancy A creature can cast a spell they know using Sangromancy if they do not have a spell slot of the required level or higher. When casting a spell this way:- The caster must expend a number of Hit Dice equal to the level of the spell they wish to cast.
- The largest available Hit Dice in the caster’s unexpended pool must be used first. For example, if a multiclass character has d10 and d6 Hit Dice, they must expend the d10 first.
- The caster takes damage equal to the maximum value of each expended Hit Die, plus 1d4 per level of the spell. This damage cannot be reduced or mitigated.
- If the spell is a healing spell, the caster takes additional damage equal to the total healing dealt by the spell.
If the damage taken from Sangromancy reduces the caster to 0 hit points:
- The caster automatically fails one death saving throw for every 10 points of damage that exceed their remaining hit points.
- If using the Doomed & Dying rules from Jacob’s Opus of Lunacy (JOL), the caster fails one death saving throw for each Hit Die expended in the casting if they are at 0 hit points or they have the Dying condition.
- Sangromancy cannot be used if the caster has the required spell slot or higher available.
- Attempting to cast a spell using Sangromancy while under the Dying condition automatically fails the death saving throws described above.

Comments