Origin Feats
When creating a character, you may select one feat from the Origin Feats list below, a curated collection of feats available for use with this variant rule. You gain the benefits of the selected feat, with the following modifications:
- If the chosen feat grants an ability score increase, you do not receive that increase. You gain only the other features listed in the feat description.
- You must meet any prerequisites associated with the feat to select it.
- Characters using the Variant Human or Custom Lineage options cannot choose an Origin Feat, as these options already grant a feat at 1st level.
Common Feats
- Artificer Initiate
- Defensive Dualist
- Dungeon Delver
- Grappler
- Healer
- Inspiring Leader
- Magic Initiate
- Martial Adept
- Savage Attacker
- Tavern Brawler
- Chef
- Linguist
- Durable
- Ritual Caster
- Shield Master
- Skulker
- Weapon Master
- Nocturnal
Racial Feats
- Bountiful Luck (Halfling)
- Dragon Fear (Dragonborn)
- Dragon Hide (Dragonborn)
- Drow High Magic (Drow Elf)
- Dwarf Fortitude (Dwarf)
- Elven Accuracy (Elf)
- Fey Teleportation (High Elf)
- Flames of Phlegethos (Teifling)
- Infernal Constitution (Tiefling)
- Orcish Fury (Orc, Half Orc)
- Prodigy (Half-Elf, Half-Orc, Human)
- Second Chance (Halfling)
- Squat Nimbleness (Dwarf or a Small Race)
- Wood Elf Magic (Wood Elf)
Flexible Ability Score Increases
When creating a character using one of the common races— Human, Elf, Halfling, Dwarf, Dragonborn, Tiefling, Half-Elf, Half-Orc, or Gnome—you may reassign the ability score increases normally provided by that race to another of your choice.
For example, an Elf typically gains a +2 increase to Dexterity and a +1 increase to another ability score based on their subrace (such as +1 to Charisma for Drow, or +1 to Intelligence for High Elves). With this variant rule, you can choose to move the +2 increase from Dexterity to Strength and the +1 to another ability score, such as Intelligence.
You may also choose to split or combine these increases. However, no single ability score may be increased by more than 2 using this rule, and no more than one ability score can be increased by 2.
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