Exotic weapons in Eslia | World Anvil
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Exotic weapons

Weapons

   

HB

Composite shortbow

Weapon

Varies


  • Prerequisite: you must have at least 12 strength to wield this weapon propertly.

  • Deadly: when you rol for a critical hit with this weapon, you roll a d10 instead of the weapon damage die.

  • Properties: Ammunition, Range, Two-Handed, Exotic, Elven.

  • Special Properties: You add your strength modifier to the attack and damage rolls made with this weapon.



a recurve Shortbow made with two aditional arms to add strength to the pull adding extra potency to the shot.

Lore:
This bow was made by Elves in the jungle of Seletor due to the ineficiency of carrying a Longbow in the jungle, by adding 2 extra arms to the bow they added strength to the pull resulting in a much more powerfull shot, but with the advantage of maniobrability over a longbow. there are stories within Kiniei of the Fierce Stagriders, skilled archers mounted on Stags who charged to battle wielding this weapon, they say you coud pierce even the hardest armour with this bow.

Type Damage Damage Range
Martial Ranged 1d6 Piercing 100/320

Cost: 30gp
Weight: 2lb

Kusarigama

Weapon

Common

Finesse reach two-handed

When you hit a creature within 5ft of you, you may change the damage type to slashing.

This weapon counts as dual wielding when attacking at non reach range, the attack of your second hand must be the second type of damage of this weapon, for example if you deal slashing damage with your main hand your offhand attack would deal bludgeoning damage.

Type Damage Damage Range
Martial Melee 1d6 Bludgeoning 5 to 10ft

Cost: 30 gp
Weight: 20 lb

Kusarifundo

Weapon

Common

Finesse two-handed

While wielding this weapon you gain +2 Ac against melee weapon attacks.

While wielding this weapon you have advantage on grappling creatures, additionally when you have a grappled creature you may make an extra attack against it as a bonus action as if you were dual wielding, you may make this attack even if the main action was the grappling action.

While wielding this weapon you may grapple with acrobatics instead of athletics even if you are the aggressor.

Type Damage Damage Range
Martial Melee 1d6 Bludgeoning 5 ft

Cost: 20 gp
Weight: 15 lb

HB

Orcish Slasher

Adventuring Gear

Varies

A brute axe made with twice as much mass on the head for better chopping when building momentum.


  • Properties: Versatile, Heavy, Exotic,

  • Special: This weapon becomes more dangerous as you build momentum. this weapon gains a +1 to damage on each subsequent attack on the same turn.(+1 on the seccond attack,+2 third attack)

  • Origins: Orcish


Type Damage Damage Range
Martial Melee 1d6 / 1d8 Slashing


Weight: 6lb

HB

Orcish Fleshripper

Weapon

Varies

A heavy blade shaped as a machete with a serrated edge, making really good at tearing flesh from bone


  • Properties: Heavy, Exotic

  • Special: The serrated edge on this weapon makes it extreamly effective against lightly armoured or unarmored foes, When you hit with this weapon a creature who is lightly armoured or unarmoured they take an extra 1d4 slashing damage

  • Origins: Orcish


Type Damage Damage Range
Martial Melee 1d6 None


Weight: 6lb

Nodachi

Adventuring Gear

Varies

this heavy curved blade resembles those of the katana but bigger, they are usaualy used on horseback but can be used on the ground if needed, using circular motions to sweep the enemies and trip the horses.


  • Properties: Two Handed, Heavy, Exotic, Reach, Cleaving, elven

  • Special: Cleaving(whenever you attack a creature using this weapon you can make another creature within the original targert to take the weapons base damage roll without modifiers you can only make this if the
    original attack woud hit the secconfd creature too), you suffer disaadvantage to hit enemies within 5 ft of you with this weapon, you do not suffer this disadvantage while on horseback.


Type Damage Damage Range
Martial Melee 2d6 Slashing


Weight: 4lb

HB

Tachi

Adventuring Gear

Varies

tachi where antecesors of the katana with a more curved and long blade made to be used on horseback specifically, but due to his size they were less effective on foot, people who used the tachi usually wielded a seccond blade just in case they needed to fight in ground


  • Propertries: Versatile, special, elven

  • Special: you have disadvantage on attacks made while you arent mounted unless you wield it with both hands


Type Damage Damage Range
Martial Melee 1d10 / 1d12 Slashing


Weight: 3lb

Shields

 

Tower Shield

Adventuring Gear (Shield)

Common

These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal.

special: as a bonus action you can raise the shield, gaining the half cover properties and disadvantage on attacks against enemies within 5ft of you. Your shield remains raised until the start of your next turn.

Cost: 30gp
Weight: 16lb


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