Lord-Regent Umberto Caravaggio Character in Esherath | World Anvil
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Lord-Regent Umberto Caravaggio

Lord Regent of Catrano

Lord-Regent Umberto Caravaggio (a.k.a. The Bastard Duke)

Character Location
View Character Profile
Alignment
Lawful Evil
Species
Date of Birth
15th of Tinius, 928
Year of Birth
928 Y.K. 52 Years old
Children
Gender
Male
Eyes
Piercing blue
Hair
Long, sleek, jet black
Skin Tone/Pigmentation
Tanned
Aligned Organization
Ruled Locations

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Character Portrait image: by Tsubasa Masao

Umberto Caravaggio

Medium Human Fighter , Lawful Evil

Armor Class 18 (plate)
Hit Points 112 (15d8+45) 15d8+45
Speed

STR
0
DEX
0
CON
0
INT
0
WIS
0
CHA
0

Damage Resistances cold
Languages Common, Elvish, Aquan, Giant


Suggested Environments

Urban, Aquatic, Coastal


Umberto is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells: Cantrips (at will): chill touch, mage hand 1st level (4 slots): fog cloud, mage armor, thunderwave 2nd level (3 slots): mirror image, misty step 3rd level (2 slots): fear


Brave. Umberto has advantage on saving throws against being frightened.   Chilling Mist. Umberto projects an aura of cold mist within 10 feet of himself. If Umberto deals damage to a creature in this area, the creature also takes 5 (roll:1d10) cold damage.


Actions

Multiattack. Umberto makes two melee attacks.   Frostbrand. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (roll:2d6+3) slashing damage plus (roll:1d10+1d6) cold damage.   Flintlock Pistol. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 12 (1d10+ 4) piercing damage.   Eye of Frost. Umberto casts ray of frost from his missing eye. If it hits, the target is also restrained. A target restrained in this way can end the condition by using an action, succeeding on a DC 13 Strength check.   Leadership (Recharges after a Short or Long Rest). For 1 minute, Umberto can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Umberto. A creature can benefit from only one Leadership die at a time. This effect ends if Umberto is incapacitated.

Reactions

Parry. Umberto adds 2 to his AC against one melee attack that would hit it. To do so, Umberto must see the attacker and be wielding a melee weapon.


 

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