BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Burnt Resin

Brem (a.k.a. Burnt Resin)

BURNT RESIN = Brem   Traits Death Throws: When the Burnt Resin dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the Burnt Resin's weapons.   Fire Aura: At the start of each of the Burnt Resin's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the Burnt Resin or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance: The Burnt Resin has advantage on saving throws against spells and other magical effects.   Magic Weapons: The Burnt Resin's weapon attacks are magical.   Actions Multiattack: The Burnt Resin makes two attacks: one with its longsword and one with its whip.   Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the Burnt Resin scores a critical hit, it rolls damage dice three times, instead of twice.   Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Burnt Resin.   Teleport: The Burnt Resin magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.   Summon Demon (1/Day): The Burnt Resin chooses what to summon and attempts a magical summoning. The Burnt Resin has a 50% chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Personality Characteristics

Motivation

freedom to rein in Esau
Divine Classification
Demon
Current Location
Children
Eyes
amber
Hair
firey amber
Skin Tone/Pigmentation
dark amber
Aligned Organization

Comments

Please Login in order to comment!