Wand
Legendary Requires Attunement
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and roll 1d8. Based on the result of your roll, you cast the spell with that number on the table below.
The spell has a save DC of 15 and if it has a range the range becomes 120 ft.
- ice storm
- cone of cold
- flame strike
- maelstrom
- chain lightning
- fire storm
- whirlwind
- meteor swarm
Upon casting the spell you roll 1d100; on a 1-5 you center the spell on yourself. The wand regains 1d6 + 1 expended charges daily at the beginning of the month. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
A wand that has arcane sigils etched into it; the end of it is tipped silver, gold, and bronze.