Large fiend (yugoloth), chaotic evil
Armor Class: 14 (natural Armor)
Hit Points: 64 (8d10 + 24)
Speed:
30 ft
Saving Throws: STR +3, DEX +5
Skills: Arcana +2, Survival +4
Damage Resistances: Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Blindsight 120 ft, Passive Perception 11
Languages: Abyssal, Common
Challenge Rating: 5
Innate Spellcasting. The violoth’s innate spellcasting ability is Charisma (spell save DC 14, spell attack +6). The violoth can innately cast the following spells, requiring no material components:
1/day: negative energy flood
2/day: invisibility, mind spike
Magic Resistance. The violoth has advantage on saving throws against spells and other magical effects.
Sight of the Lost. When the violoth takes radiant damage it loses its sight until the end of its next turn and is blinded.
The Unseen Lost. When the violoth hits an unsuspecting enemy with an attack it must make a Wisdom saving throw DC 14 or move in a random direction on its next turn.
Actions
Multiattack. The violoth makes two fist attacks or one Tormenting soul attack.
Fist. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 2) bludgeoning damage.
Tormenting Soul (recharge 6). The Violoth passes through the space of an enemy and that enemy must make a Wisdom Saving throw DC 14. On a failure, they take 6d6 psychic damage and must use their action to attack an ally within range on their next turn. The violoth has disadvantage on all saving throws until the end of its next turn as it leaves part of its soul in its enemies.
Bonus Actions
Teleport. The Viololoth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
The Violoth is a being who led a violent life and died with unfinished work. They were transformed into a fiendish spirit known for its violent nature but also for wandering the lands of the Eternal Domain. They constantly are seeking to finish their purpose in the mortal world but have little way of finishing their task.
They stand over 10 feet and wear a full black cloak with red trimming all over it. The only thing that is visible underneath the cloak is red, swirling smoke. Under the hood, this smoke makes a fearsome visage of a demon with no eyes.